A Map which holds a number of levels and can switch between them. It also holds the player instance.
Inheritance: IDisposable
Example #1
0
 public LevelFactory(IServiceProvider services, DynamicMap dynamicMap, GraphicsDevice gd)
 {
     this.services = services;
     this.dynamicMap = dynamicMap;
     this.gd = gd;
 }
Example #2
0
        /// <summary>
        /// Constructors a new player.
        /// </summary>
        public Player(ContentManager content, Vector2 position, DynamicMap dynamicMap)
        {
            LoadContent(content);

            Reset(position);

            this.dynamicMap = dynamicMap;
        }
Example #3
0
        /// <summary>
        /// LoadContent will be called once per game and is the place to load
        /// all of your content.
        /// </summary>
        protected override void LoadContent()
        {
            // Create a new SpriteBatch, which can be used to draw textures.
            spriteBatch = new SpriteBatch(GraphicsDevice);

            // Load fonts
            hudFont = Content.Load<SpriteFont>("Fonts/Hud");

            // Load the camera
            camera = new Camera2D();

            //Load the level map
            map = new DynamicMap(Services, camera,GraphicsDevice);

            // Load overlay textures
            winOverlay = Content.Load<Texture2D>("Overlays/you_win");
            loseOverlay = Content.Load<Texture2D>("Overlays/you_lose");
            diedOverlay = Content.Load<Texture2D>("Overlays/you_died");

            //Known issue that you get exceptions if you use Media PLayer while connected to your PC
            //See http://social.msdn.microsoft.com/Forums/en/windowsphone7series/thread/c8a243d2-d360-46b1-96bd-62b1ef268c66
            //Which means its impossible to test this from VS.
            //So we have to catch the exception and throw it away
            try
            {
                MediaPlayer.IsRepeating = true;
                //Old song
                //MediaPlayer.Play(Content.Load<Song>("Sounds/Music"));
                // Fez song
                MediaPlayer.Play(Content.Load<Song>("Sounds/06Flow_FezOST"));
            }
            catch { }

            LoadStory();
        }