public static void WriteRGBA8(hsStream s, Color c) { s.WriteByte(c.R); s.WriteByte(c.G); s.WriteByte(c.B); s.WriteByte(c.A); }
protected void IWriteNetCliEncrypt(hsStream s, byte[] seed) { if (seed.Length != 7) throw new ArgumentException("seed should be an array of exactly 7 bytes"); s.WriteByte(plNetCore.kNetCliEncrypt); s.WriteByte(9); s.WriteBytes(seed); }
public override void Write(hsStream s, hsResMgr mgr) { base.Write(s, mgr); s.WriteByte(fFlags); s.WriteByte(fNumFrames); s.WriteStdString(fVoiceData); s.WriteByte((byte)fReceivers.Count); foreach (uint r in fReceivers) s.WriteUInt(r); }
public override void Write(hsStream s, hsResMgr mgr) { base.Write(s, mgr); s.WriteDouble(fSecsRunning); s.WriteByte((byte)fSession); }
public void Write(hsStream s) { s.WriteByte((byte)fType); s.WriteUShort(kHeaderSize); s.WriteUInt(fBuildID); s.WriteUInt((uint)fBuildType); s.WriteUInt(fBranchID); pnHelpers.WriteUuid(s, fProductUuid); }
public void Write(hsStream s) { ContentsFlags contents = IGetContentFlags(s.Version); s.WriteByte((byte)contents); fLocation.Write(s); if (s.Version.IsPlasma20) if ((contents & ContentsFlags.kHasLoadMask) != 0) fLoadMask.Write(s); plManagedType.Write(s, fClassType); if (s.Version.IsUruLive || s.Version.IsPlasma21) s.WriteUInt(fObjectID.Value); s.WriteSafeString(fObjectName); if (s.Version.IsPlasma20) if ((contents & ContentsFlags.kHasCloneIDs) != 0) { s.WriteUInt(fCloneID); s.WriteUInt(fClonePlayerID); } if (s.Version.IsPlasma21) if ((contents & (ContentsFlags.kHasLoadMask | ContentsFlags.kHasLoadMask2)) != 0) fLoadMask.Write(s); }
public void Write(hsStream s) { byte mask = (byte)((fQuality[1] & 0x0F) | (fQuality[0] << 4)); s.WriteByte(mask); }
internal static void VariableLengthWrite(hsStream s, int size, int value) { if (size < 0x100) s.WriteByte((byte)value); else if (size < 0x10000) s.WriteShort((short)value); else s.WriteInt(value); }
public void Write(hsStream s) { s.WriteUInt(UnParse(s.Version)); if (s.Version.IsPlasma21) s.WriteByte((byte)fFlags); else s.WriteShort((short)fFlags); }
public override void Write(hsStream s, hsResMgr mgr) { base.Write(s, mgr); s.WriteInt((int)fType); s.WriteFloat(fState); if (s.Version < plVersion.EndOfAges) s.WriteInt(fID); else s.WriteByte((byte)fID); s.WriteInt(fEvents.Count); foreach (proEventData ped in fEvents) ped.Write(s, mgr); }
public override void Read(hsStream s) { base.Read(s); s.WriteShort((short)fAtomicCount); s.WriteByte((byte)fAtomicType); }
public override void Write(hsStream s, hsResMgr mgr) { base.Write(s, mgr); s.WriteByte((byte)fPlayerIDs.Count); foreach (uint playerID in fPlayerIDs) s.WriteUInt(playerID); }
public override void Write(hsStream s, hsResMgr mgr) { s.WriteShort((short)fFlags); if (HasAccount) s.WriteBytes(fAcctUUID.ToByteArray()); if (HasPlayerID) s.WriteUInt(fPlayerID); if (HasPlayerName) s.WriteStdString(fPlayerName); if (HasCCRLevel) s.WriteByte(fCCRLevel); if (HasProtectedLogin) s.WriteBool(fProtectedLogin); if (HasBuildType) s.WriteByte(fBuildType); if (HasSrcAddr) s.WriteUInt(fSrcAddr); if (HasSrcPort) s.WriteUShort(fSrcPort); if (HasReserved) s.WriteUShort(fReserved); if (HasClientKey) s.WriteStdString(fClientKey); }
public void Write(hsStream s) { s.WriteUInt(fParent); s.WriteUInt(fChild); s.WriteUInt(fSaver); s.WriteByte(0); }
public override void Write(hsStream s, hsResMgr mgr) { base.Write(s, mgr); // We're not going to compress the stream... // Hope this is okay! s.WriteInt(fBuffer.Length); s.WriteByte((byte)Compression.kNone); s.WriteInt(fBuffer.Length); s.WriteBytes(fBuffer); }
public override void Write(hsStream s, hsResMgr mgr) { s.WriteInt((int)fFlags); if (HasVersion) { s.WriteByte(fVerMajor); s.WriteByte(fVerMinor); } if (HasTimeSent) plUnifiedTime.Write(s, fTimeSent); if (HasContext) s.WriteUInt(fContext); if (HasTransID) s.WriteUInt(fTransID); if (HasPlayerID) s.WriteUInt(fPlayerID); if (HasAccount) s.WriteBytes(fAcctUUID.ToByteArray()); }
public override void Write(hsStream s, hsResMgr mgr) { base.Write(s, mgr); s.WriteByte((byte)fCommand); s.WriteSafeString(fUser); s.WriteUInt(fPlayerID); s.WriteSafeWString(fString); s.WriteInt((int)fFlags); s.WriteFloat(fDelay); s.WriteInt(fValue); }