Example #1
0
        static void Main(string[] args)
        {
            spokes = Spokes.Instance;
            spokes.PutOn += new Spokes.PutOnEventHandler(spokes_PutOn);
            spokes.TakenOff += new Spokes.TakenOffEventHandler(spokes_TakenOff);
            spokes.Near += new Spokes.NearEventHandler(spokes_Near);
            spokes.Far += new Spokes.FarEventHandler(spokes_Far);
            spokes.InRange += new Spokes.InRangeEventHandler(spokes_InRange);
            spokes.OutOfRange += new Spokes.OutOfRangeEventHandler(spokes_OutOfRange);
            spokes.Docked += new Spokes.DockedEventHandler(spokes_Docked);
            spokes.UnDocked += new Spokes.DockedEventHandler(spokes_UnDocked);
            spokes.MobileCallerId += new Spokes.MobileCallerIdEventHandler(spokes_MobileCallerId);
            spokes.OnMobileCall += new Spokes.OnMobileCallEventHandler(spokes_OnMobileCall);
            spokes.NotOnMobileCall += new Spokes.NotOnMobileCallEventHandler(spokes_NotOnMobileCall);
            spokes.SerialNumber += new Spokes.SerialNumberEventHandler(spokes_SerialNumber);
            spokes.CallAnswered += new Spokes.CallAnsweredEventHandler(spokes_CallAnswered);
            spokes.CallEnded += new Spokes.CallEndedEventHandler(spokes_CallEnded);
            spokes.CallSwitched += new Spokes.CallSwitchedEventHandler(spokes_CallSwitched);
            spokes.OnCall += new Spokes.OnCallEventHandler(spokes_OnCall);
            spokes.NotOnCall += new Spokes.NotOnCallEventHandler(spokes_NotOnCall);
            spokes.MuteChanged += new Spokes.MuteChangedEventHandler(spokes_MuteChanged);
            spokes.LineActiveChanged += new Spokes.LineActiveChangedEventHandler(spokes_LineActiveChanged);
            spokes.Attached += new Spokes.AttachedEventHandler(spokes_Attached);
            spokes.Detached += new Spokes.DetachedEventHandler(spokes_Detached);
            spokes.CapabilitiesChanged += new Spokes.CapabilitiesChangedEventHandler(spokes_CapabilitiesChanged);
            spokes.MultiLineStateChanged += new Spokes.MultiLineStateChangedEventHandler(spokes_MultiLineStateChanged);

            // NOTE: we will not call Connect on spokes until client app has connected
            // otherwise client will miss initial state events!

            socket = new SpokesSocketInterface(spokes);
            socket.StartSocket();

            // TODO make socket threaded so you are not stuck in a loop in above call...
            Console.WriteLine("Enter to quit");
            Console.ReadLine();

            socket.StopSocket();
        }
Example #2
0
        static void Main(string[] args)
        {
            spokes                        = Spokes.Instance;
            spokes.PutOn                 += new Spokes.PutOnEventHandler(spokes_PutOn);
            spokes.TakenOff              += new Spokes.TakenOffEventHandler(spokes_TakenOff);
            spokes.Near                  += new Spokes.NearEventHandler(spokes_Near);
            spokes.Far                   += new Spokes.FarEventHandler(spokes_Far);
            spokes.InRange               += new Spokes.InRangeEventHandler(spokes_InRange);
            spokes.OutOfRange            += new Spokes.OutOfRangeEventHandler(spokes_OutOfRange);
            spokes.Docked                += new Spokes.DockedEventHandler(spokes_Docked);
            spokes.UnDocked              += new Spokes.DockedEventHandler(spokes_UnDocked);
            spokes.MobileCallerId        += new Spokes.MobileCallerIdEventHandler(spokes_MobileCallerId);
            spokes.OnMobileCall          += new Spokes.OnMobileCallEventHandler(spokes_OnMobileCall);
            spokes.NotOnMobileCall       += new Spokes.NotOnMobileCallEventHandler(spokes_NotOnMobileCall);
            spokes.SerialNumber          += new Spokes.SerialNumberEventHandler(spokes_SerialNumber);
            spokes.CallAnswered          += new Spokes.CallAnsweredEventHandler(spokes_CallAnswered);
            spokes.CallEnded             += new Spokes.CallEndedEventHandler(spokes_CallEnded);
            spokes.CallSwitched          += new Spokes.CallSwitchedEventHandler(spokes_CallSwitched);
            spokes.OnCall                += new Spokes.OnCallEventHandler(spokes_OnCall);
            spokes.NotOnCall             += new Spokes.NotOnCallEventHandler(spokes_NotOnCall);
            spokes.MuteChanged           += new Spokes.MuteChangedEventHandler(spokes_MuteChanged);
            spokes.LineActiveChanged     += new Spokes.LineActiveChangedEventHandler(spokes_LineActiveChanged);
            spokes.Attached              += new Spokes.AttachedEventHandler(spokes_Attached);
            spokes.Detached              += new Spokes.DetachedEventHandler(spokes_Detached);
            spokes.CapabilitiesChanged   += new Spokes.CapabilitiesChangedEventHandler(spokes_CapabilitiesChanged);
            spokes.MultiLineStateChanged += new Spokes.MultiLineStateChangedEventHandler(spokes_MultiLineStateChanged);

            // NOTE: we will not call Connect on spokes until client app has connected
            // otherwise client will miss initial state events!

            socket = new SpokesSocketInterface(spokes);
            socket.StartSocket();

            // TODO make socket threaded so you are not stuck in a loop in above call...
            Console.WriteLine("Enter to quit");
            Console.ReadLine();

            socket.StopSocket();
        }