public override Color32[] get_pixels(NormalizedCartesianCoordinates[] positions)
 {
     Color32[] colors = new Color32[positions.Length];
     for (int index = 0; index < positions.Length; ++index)
     {
         PolarCoordinates             polar            = positions[index];
         SphericalCircleQVCoordinates spherical_circle = polar.to_spherical_circle(radius_variable);
         if (!spherical_circle.valid())
         {
             colors[index] = new Color32(0, 0, 0, 0); // Color.clear
         }
         else
         {
             Vector2 texture_indices = spherical_circle.to_texture_coordinate(texture.width);
             colors[index] = texture.GetPixel((int)texture_indices.x, (int)texture_indices.y);
         }
     }
     return(colors);
 }
Example #2
0
 /// <summary>
 /// Inspector - Creates a spherical circle QV (Quadrant-ValenceShell) coordinate from a point (implicit caller) and a radius (explicit).
 /// </summary>
 /// <param name="radius">A radius (measuring radians) representing the angle of the circle from Vector3.forward. Range: [0, +PI].</param>
 /// <returns>QV (Quadrant-ValenceShell) Coordinates for a spherical circle.</returns>
 public SphericalCircleQVCoordinates to_spherical_circle(float radius)
 {
     return(SphericalCircleQVCoordinates.polar_to_spherical_circle(this, radius));
 }