/// <summary> /// Inspector (pseudo-mutator) - Caches each PlanetariaArcCollider associated with each Arc. /// </summary> private void generate_colliders() { block_list = new PlanetariaArcCollider[arc_list.Length]; for (int collider = 0; collider < arc_list.Length; ++collider) { block_list[collider] = PlanetariaArcCollider.block(arc_list[collider]); } /* * field_list = new PlanetariaSphereCollider[has_corners ? arc_list.Length/2 : arc_list.Length]; * for (int collider = 0; collider < arc_list.Length; collider += (has_corners ? 2 : 1)) * { * field_list[has_corners ? collider/2 : collider] = PlanetariaArcCollider.field(arc_list[collider]); * }*/ }