Example #1
0
 // used when adding players
 internal void SetClientOwner(NetworkConnection conn)
 {
     if (m_ClientAuthorityOwner != null)
     {
         if (LogFilter.logError)
         {
             Debug.LogError("SetClientOwner m_ClientAuthorityOwner already set!");
         }
     }
     m_ClientAuthorityOwner = conn;
     m_ClientAuthorityOwner.AddOwnedObject(this);
 }