Example #1
0
        public UBitmap(UColor[,] map)
        {
            if (map == null)
                throw new ArgumentNullException("map");

            __Map = map;
            __Width = Map.GetLength(0);
            __Height = map.GetLength(1);
        }
Example #2
0
 public bool Equals(UColor color)
 {
     return ARGB == color.ARGB;
 }
Example #3
0
        public static UColor RandomRgb()
        {
            var i = (uint)RandomHelper.NextMaxInt();

            var c = new UColor(i) { A = 0xff };
            return c;
        }
Example #4
0
        public static UColor Merge(UColor c1, UColor c2, int p1, int p2, UColorFlags flags)
        {
            var d = p1 + p2;

            var r = (flags & UColorFlags.R) == UColorFlags.R ? (c1.R * p1 + c2.R * p2) / d : c1.R;
            var g = (flags & UColorFlags.G) == UColorFlags.G ? (c1.G * p1 + c2.G * p2) / d : c1.G;
            var b = (flags & UColorFlags.B) == UColorFlags.B ? (c1.B * p1 + c2.B * p2) / d : c1.B;
            var a = (flags & UColorFlags.A) == UColorFlags.A ? (c1.A * p1 + c2.A * p2) / d : c1.A;

            return new UColor((byte)a, (byte)r, (byte)g, (byte)b);
        }
Example #5
0
        public static UColor Merge(UColor c1, UColor c2, float percent)
        {
            var r = c1.R * percent + c2.R * (1 - percent);
            var g = c1.G * percent + c2.G * (1 - percent);
            var b = c1.B * percent + c2.B * (1 - percent);
            var a = c1.A * percent + c2.A * (1 - percent);

            return new UColor((byte)a, (byte)r, (byte)g, (byte)b);
        }
Example #6
0
 public static UColor Merge(UColor c1, UColor c2, float minAlt, float maxAlt, float alt)
 {
     return Merge(c1, c2, (alt - minAlt) / (maxAlt - minAlt));
 }
Example #7
0
        public static UColor Merge(UColor c1, UColor c2, int p1, int p2)
        {
            var d = p1 + p2;
            var r = (c1.R * p1 + c2.R * p2) / d;
            var g = (c1.G * p1 + c2.G * p2) / d;
            var b = (c1.B * p1 + c2.B * p2) / d;
            var a = (c1.A * p1 + c2.A * p2) / d;

            return new UColor((byte)a, (byte)r, (byte)g, (byte)b);
        }
Example #8
0
        public UBitmap Generate2DInFourThreadsSync(PlanetContainer planetContainer, Action<float> callBack, CancellationToken token)
        {
            const int CORES = 4;

            var container = planetContainer.Container2D;

            __StartTime = DateTime.Now;

            var genTasks = new Task[CORES];
            var bmps = new UColor[CORES][,];

            var pg = new PlanetGeneratorNative[CORES];

            var percents = new float[CORES];

            const int PICTURE_SHIFT = 2;

            var w = container.Width / 2 + PICTURE_SHIFT;
            var h = container.Height / 2 + PICTURE_SHIFT;

            var resultBitmap = new UColor[container.Width, container.Height];

            for (int i = 0; i < CORES; i++)
            {
                var index = i;
                genTasks[i] = new Task(() =>
                {
                    pg[index] = new PlanetGeneratorNative(AlgorithmType.Classic);

                    pg[index].OnProgressChange = p =>
                    {
                        percents[index] = p;

                        callBack?.Invoke(percents.Sum() / CORES);
                    };

                    var lx = w * (index / 2);
                    var ly = h * (index % 2);

                    if (lx > 0)
                        lx -= PICTURE_SHIFT;

                    if (ly > 0)
                        ly -= PICTURE_SHIFT;

                    var uBmp = pg[index].Generate(planetContainer, token, lx, ly, w, h);
                    if (token.IsCancellationRequested)
                        return;
                    var tmpBmp = uBmp.Map;
                    bmps[index] = tmpBmp;
                }, token);
            }

            for (int i = 0; i < CORES; i++)
                genTasks[i].Start();

            Task.WaitAll(genTasks);

            if (token.IsCancellationRequested)
                return null;

            for (int i = 0; i < CORES; i++)
            {
                var lw = w - PICTURE_SHIFT;
                var lh = h - PICTURE_SHIFT;

                var lx = (i / 2) * lw;
                var ly = (i % 2) * lh;

                var dx = lx > 0 ? PICTURE_SHIFT : 0;
                var dy = ly > 0 ? PICTURE_SHIFT : 0;

                for (int x = 0; x < lw; x++)
                    for (int y = 0; y < lh; y++)
                        resultBitmap[lx + x, ly + y] = bmps[i][x + dx, y + dy];
            }

            return new UBitmap(resultBitmap);
        }
Example #9
0
 public void Set(int x, int y, UColor color)
 {
     __Map[x, y] = color;
 }