private void Start() { m_Character = GetComponent <GenericEnemyCharacter>(); m_HomeBase = transform.position; }
public StateArgs(GameObject go, GenericEnemyCharacter character) { m_GameObject = go; m_Character = character; }
private void Start() { m_Character = GetComponent <GenericEnemyCharacter>(); m_HomeBase = transform.position; }
public StateArgs(GameObject go, GenericEnemyCharacter character) { m_GameObject = go; m_Character = character; }