public AirplanePhysicalModel(Airplane airplane, IAirplaneCommands commands)
 {
     _commands = commands;
     _airplane = airplane;
     Tanks = new List<Tank>();
     Thrusters = new List<Thruster>();
     Integrator = new Rk4Integrator<State>(CalculateDerivedState);
 }
Example #2
0
 public Airplane(World world, State state, Game game, Renderer renderer, bool isPlayer, Airplane playerPlane, String name, String modelName)
     : base(game, renderer, isPlayer ? -1000 : 0)
 {
     IsPlayer = isPlayer;
     World = world;
     CurrentState = state;
     Name = name;
     ModelName = modelName;
     if (isPlayer)
         Commands = new PlayerAirplaneCommands(game.Input);
     else
         Commands = new ComputerAirplaneCommands();
     PhysicalModel = new AirplanePhysicalModel(this, Commands);
     Model = new ObjModel(renderer.DirectX.Device, "Airplane.obj", Renderer.TextureManager.Create("Metal.png"));
     if(!isPlayer && ConfigurationManager.Config.DisplayOverlay)
         game.Register(new AirplaneOverlay(game, renderer, this, playerPlane));
 }
Example #3
0
        public static Airplane Create(World world, Game game, Renderer renderer, bool isPlayer = false, Airplane playerPlane = null)
        {
            if(random == null)
                random = new Random();

            State state;
            if (isPlayer)
                state = new State(510, 200);
            else
                state = new State(200 + random.Next(-1000,2000), random.Next(-1500,1500), 500 + random.Next(0, 1000), 200+ random.Next(0,100), random.Next(-15,15));
            Airplane plane = new Airplane(world, state, game, renderer, isPlayer, playerPlane, "F-14", "Plane " + i++);
            plane.PhysicalModel.Tanks.Add(new Tank(100, 500));
            plane.PhysicalModel.Tanks.Add(new Tank(100, 500));
            plane.PhysicalModel.Thrusters.Add(new Thruster());
            plane.CurrentState.Position = new Vector3D(plane.CurrentState.Position.X - 2500,
                plane.CurrentState.Position.Y, plane.CurrentState.Position.Z);
            return plane;
        }
Example #4
0
 public Game()
 {
     _gameComponents = new List<GameComponent>();
     _timer = new Timer();
     _renderer = new Renderer();
     Input = new Input(this, _renderer.Form.Handle);
     Register(Input);
     _world = new World(this, _renderer);
     Register(_world);
     _playerPlane = AirplaneFactory.Create(_world, this, _renderer, true);
     Register(_playerPlane);
     for (int i = 0; i < 5; i++)
         Register(AirplaneFactory.Create(_world, this, _renderer, false, _playerPlane));
     Camera camera = new Camera(this, _playerPlane);
     Register(camera);
     _renderer.Camera = camera;
     Register(new MonitoringHeader(this, _renderer));
     Register(new FlightRecorder(this, _timer, _playerPlane));
 }
Example #5
0
 public AirplaneOverlay(Game game, Renderer renderer, Airplane airplane, Airplane playerAirplane)
     : base(game, renderer, airplane.UpdateOrder+1, false, true)
 {
     _airplane = airplane;
     _playerAirplane = playerAirplane;
     _shader = Renderer.FontShader;
     _overlay = new Bitmap(Renderer.DirectX.Device, Renderer.TextureManager.Create("Circle.png").TextureResource, Renderer.ScreenSize, new Vector2I(100, 100))
     {
         Position = new Vector2I(0,0),
         Size = new Vector2I(40, 40)
     };
     _color = new Vector4(0.2f, 0, 0, 0.4f);
     _distanceText = Renderer.TextManager.Create("Courrier", 14, 8, _color);
     _distanceText.Position = new Vector2I(0,0);
     _nameText = Renderer.TextManager.Create("Courrier", 14, 20, _color);
     _nameText.Position = new Vector2I(0,0);
     _nameText.Content = airplane.Name;
     _modelNameText = Renderer.TextManager.Create("Courrier", 14, 20, _color);
     _modelNameText.Position = new Vector2I(0, 0);
     _modelNameText.Content = airplane.ModelName;
 }
Example #6
0
 public AirplaneOverlay(Game game, Renderer renderer, Airplane airplane, Airplane playerAirplane)
     : base(game, renderer, airplane.UpdateOrder + 1, false, true)
 {
     _airplane       = airplane;
     _playerAirplane = playerAirplane;
     _shader         = Renderer.FontShader;
     _overlay        = new Bitmap(Renderer.DirectX.Device, Renderer.TextureManager.Create("Circle.png").TextureResource, Renderer.ScreenSize, new Vector2I(100, 100))
     {
         Position = new Vector2I(0, 0),
         Size     = new Vector2I(40, 40)
     };
     _color                  = new Vector4(0.2f, 0, 0, 0.4f);
     _distanceText           = Renderer.TextManager.Create("Courrier", 14, 8, _color);
     _distanceText.Position  = new Vector2I(0, 0);
     _nameText               = Renderer.TextManager.Create("Courrier", 14, 20, _color);
     _nameText.Position      = new Vector2I(0, 0);
     _nameText.Content       = airplane.Name;
     _modelNameText          = Renderer.TextManager.Create("Courrier", 14, 20, _color);
     _modelNameText.Position = new Vector2I(0, 0);
     _modelNameText.Content  = airplane.ModelName;
 }
Example #7
0
        public Game()
        {
            _gameComponents = new List <GameComponent>();
            _timer          = new Timer();
            _renderer       = new Renderer();
            Input           = new Input(this, _renderer.Form.Handle);
            Register(Input);
            _world = new World(this, _renderer);
            Register(_world);
            _playerPlane = AirplaneFactory.Create(_world, this, _renderer, true);
            Register(_playerPlane);
            for (int i = 0; i < 5; i++)
            {
                Register(AirplaneFactory.Create(_world, this, _renderer, false, _playerPlane));
            }
            Camera camera = new Camera(this, _playerPlane);

            Register(camera);
            _renderer.Camera = camera;
            Register(new MonitoringHeader(this, _renderer));
            Register(new FlightRecorder(this, _timer, _playerPlane));
        }
        public static Airplane Create(World world, Game game, Renderer renderer, bool isPlayer = false, Airplane playerPlane = null)
        {
            if (random == null)
            {
                random = new Random();
            }

            State state;

            if (isPlayer)
            {
                state = new State(510, 200);
            }
            else
            {
                state = new State(200 + random.Next(-1000, 2000), random.Next(-1500, 1500), 500 + random.Next(0, 1000), 200 + random.Next(0, 100), random.Next(-15, 15));
            }
            Airplane plane = new Airplane(world, state, game, renderer, isPlayer, playerPlane, "F-14", "Plane " + i++);

            plane.PhysicalModel.Tanks.Add(new Tank(100, 500));
            plane.PhysicalModel.Tanks.Add(new Tank(100, 500));
            plane.PhysicalModel.Thrusters.Add(new Thruster());
            plane.CurrentState.Position = new Vector3D(plane.CurrentState.Position.X - 2500,
                                                       plane.CurrentState.Position.Y, plane.CurrentState.Position.Z);
            return(plane);
        }
Example #9
0
 public Airplane(World world, State state, Game game, Renderer renderer, bool isPlayer, Airplane playerPlane, String name, String modelName)
     : base(game, renderer, isPlayer ? -1000 : 0)
 {
     IsPlayer     = isPlayer;
     World        = world;
     CurrentState = state;
     Name         = name;
     ModelName    = modelName;
     if (isPlayer)
     {
         Commands = new PlayerAirplaneCommands(game.Input);
     }
     else
     {
         Commands = new ComputerAirplaneCommands();
     }
     PhysicalModel = new AirplanePhysicalModel(this, Commands);
     Model         = new ObjModel(renderer.DirectX.Device, "Airplane.obj", Renderer.TextureManager.Create("Metal.png"));
     if (!isPlayer && ConfigurationManager.Config.DisplayOverlay)
     {
         game.Register(new AirplaneOverlay(game, renderer, this, playerPlane));
     }
 }