public void Handler(object sender, AnswerPickedCoccurentEventArgs e)
        {
            if (e.IsRight)
            {
                rightAnswersCount++;
            }
            else
            {
                wrongAnswersCount++;
            }

            if (selectedDifficulty.IsWin(rightAnswersCount) || selectedDifficulty.IsLose(wrongAnswersCount))
            {
                e.CocurrentRoutineHandler.AddOnFinishCallback(() => OnEnd(e.IsRight));
            }
            else
            {
                e.CocurrentRoutineHandler.AddOnFinishCallback(() => Services.Instance.EventAggregator.Invoke(this, new GameStartsEventArgs()));
            }
        }