Example #1
0
        // Update is called once per frame
        void Update()
        {
            if (!controlsEnabled)
            {
                return;
            }

            //multitouch

            if (Input.touchCount > 0)
            {
                Vector3[] touches = new Vector3[Input.touchCount];
                //Find the position in the scene of each touch
                for (int i = 0; i < Input.touchCount; i++)
                {
                    Vector3 touchposition = Input.touches[i].position;

                    if (worldSpaceTouchPositions == true)
                    {
                        touchposition = Camera.main.ScreenToWorldPoint(touchposition);
                        //For 2D games we zero the z positions
                    }
                    if (zeroZPositions == true)
                    {
                        touchposition.z = 0.0f;
                    }

                    touches[i] = touchposition;
                }

                MobileControls.OnTouch(touches);
            }

            //MobileControls.OnTouch(Input.touches);
        }
        // Update is called once per frame
        void Update()
        {
            if (!controlsEnabled)
            {
                return;
            }

            //For desktop, V and H axis control X and Z respectively, Y is 0
            if (MobileGameManager.IsDesktop)
            {
                Vector3 keysTilt = new Vector3(Input.GetAxis("Vertical"), 0.0f, Input.GetAxis("Horizontal"));
                if (alwaysPublish || keysTilt != lastTilt)
                {
                    MobileControls.OnTilt(keysTilt);
                    lastTilt = keysTilt;
                }
            }
            else
            {
                if (alwaysPublish || Input.acceleration != lastTilt)
                {
                    MobileControls.OnTilt(Input.acceleration);
                    lastTilt = Input.acceleration;
                }
            }
        }