Example #1
0
        private void InitObjects()
        {
            RandomFeed = new Random();

            Batch = new SpriteBatch(XNADevices.graphicsdevice);
            PEngine = new ParticleEngine(new Rectangle(0, 0, panel1.Width, panel1.Height));
        }
        void Init()
        {
            //ATL_Temps.LoadAnimation(animation);
            ATL_Temps.Enabled = false;

            CB_ParticleShape.DataSource = Enum.GetValues(typeof(ParticleShape));
            CB_Behavior.DataSource = Enum.GetValues(typeof(ParticleBehaviour));

            NUM_VectorX.Minimum = -1 * (PN_Pixel.Width / 2);
            NUM_VectorX.Maximum = PN_Pixel.Width / 2;
            NUM_VectorY.Minimum = -1 * (PN_Pixel.Height / 2);
            NUM_VectorY.Maximum = PN_Pixel.Height / 2;

            LB_FadeOutStart.Enabled = CHK_FadeOut.Checked;
            NUM_FadeOutStart.Enabled = CHK_FadeOut.Checked;
            LB_FadeInFrameCount.Enabled = CHK_FadeIn.Checked;
            NUM_FadeInFrameCount.Enabled = CHK_FadeIn.Checked;

            XNADevices.graphicsdevice = new GraphicsDevice(
                GraphicsAdapter.DefaultAdapter, GraphicsProfile.Reach, new PresentationParameters()
                    {
                        BackBufferHeight = PN_Pixel.Height,
                        BackBufferWidth = PN_Pixel.Width,
                        IsFullScreen = false,
                        DeviceWindowHandle = PN_Pixel.Handle
                    }
                );

            Batch = new SpriteBatch(XNADevices.graphicsdevice);
            Engine = new ParticleEngine(new Microsoft.Xna.Framework.Rectangle(0, 0, PN_Pixel.Width, PN_Pixel.Height));
            AnimationBuffer = new Bitmap(PN_Pixel.Width, PN_Pixel.Height);
        }