Example #1
0
        /// <summary>
        /// get from cache or create a new one
        /// </summary>
        /// <param name="reqFont"></param>
        /// <returns></returns>
        public SimpleBitmapAtlas GetBitmapAtlas(string atlasName, out B outputBitmap)
        {
#if DEBUG
            _dbugStopWatch.Reset();
            _dbugStopWatch.Start();
#endif


            if (!_createdAtlases.TryGetValue(atlasName, out SimpleBitmapAtlas foundAtlas))
            {
                //check from pre-built cache (if availiable)
                string textureInfoFile    = atlasName + ".info";
                string textureImgFilename = atlasName + ".png";
                //check if the file exist

                if (StorageService.Provider.DataExists(textureInfoFile) &&
                    StorageService.Provider.DataExists(textureImgFilename))
                {
                    SimpleBitmapAtlasBuilder atlasBuilder = new SimpleBitmapAtlasBuilder();
                    using (System.IO.Stream fontAtlasTextureInfo = StorageService.Provider.ReadDataStream(textureInfoFile))
                        using (System.IO.Stream fontImgStream = StorageService.Provider.ReadDataStream(textureImgFilename))
                        {
                            try
                            {
                                List <SimpleBitmapAtlas> atlasList = atlasBuilder.LoadAtlasInfo(fontAtlasTextureInfo);
                                foundAtlas = atlasList[0];
                                foundAtlas.SetMainBitmap(MemBitmap.LoadBitmap(fontImgStream), true);
                                _createdAtlases.Add(atlasName, foundAtlas);
                            }
                            catch (Exception ex)
                            {
                                throw ex;
                            }
                        }
                }
            }
            if (foundAtlas != null)
            {
                outputBitmap = _loadAtlases.GetOrCreateNewOne(foundAtlas);
                return(foundAtlas);
            }
            else
            {
#if DEBUG
                //show warning about this
                System.Diagnostics.Debug.WriteLine("not found atlas:" + atlasName);
#endif

                outputBitmap = default(B);
                return(null);
            }
        }
Example #2
0
 public void RegisterBitmapAtlas(string atlasName, byte[] atlasInfoBuffer, byte[] totalImgBuffer)
 {
     //direct register atlas
     //instead of loading it from file
     if (!_createdAtlases.ContainsKey(atlasName))
     {
         SimpleBitmapAtlasBuilder atlasBuilder = new SimpleBitmapAtlasBuilder();
         using (System.IO.Stream fontAtlasTextureInfo = new MemoryStream(atlasInfoBuffer))
             using (System.IO.Stream fontImgStream = new MemoryStream(totalImgBuffer))
             {
                 try
                 {
                     List <SimpleBitmapAtlas> atlasList  = atlasBuilder.LoadAtlasInfo(fontAtlasTextureInfo);
                     SimpleBitmapAtlas        foundAtlas = atlasList[0];
                     foundAtlas.SetMainBitmap(MemBitmap.LoadBitmap(fontImgStream), true);
                     _createdAtlases.Add(atlasName, foundAtlas);
                 }
                 catch (Exception ex)
                 {
                     throw ex;
                 }
             }
     }
 }
Example #3
0
        /// <summary>
        /// get from cache or create a new one
        /// </summary>
        /// <param name="reqFont"></param>
        /// <returns></returns>
        public SimpleBitmapAtlas GetFontAtlas(RequestFont reqFont, out B outputBitmap)
        {
#if DEBUG
            _dbugStopWatch.Reset();
            _dbugStopWatch.Start();
#endif

            int fontKey = reqFont.FontKey;

            if (_createdAtlases.TryGetValue(fontKey, out SimpleBitmapAtlas fontAtlas))
            {
                outputBitmap = _loadAtlases.GetOrCreateNewOne(fontAtlas);
                return(fontAtlas);
            }

            //check if we have small msdf texture or not
            if (_msdfTextureFonts.TryGetValue(reqFont.Name, out SimpleBitmapAtlas msdfTexture))
            {
                //use this
                outputBitmap = _loadAtlases.GetOrCreateNewOne(msdfTexture);
                return(msdfTexture);
            }


            //--------------------------------
            //check from pre-built cache (if availiable)
            Typeface resolvedTypeface       = _textServices.ResolveTypeface(reqFont);
            string   fontTextureFile        = reqFont.Name + "_" + fontKey;
            string   resolveFontFile        = fontTextureFile + ".info";
            string   fontTextureInfoFile    = resolveFontFile;
            string   fontTextureImgFilename = fontTextureInfoFile + ".png";


            if (StorageService.Provider.DataExists(fontTextureInfoFile) &&
                StorageService.Provider.DataExists(fontTextureImgFilename))
            {
                //check local caching, if found then load-> create it

                SimpleBitmapAtlasBuilder atlasBuilder = new SimpleBitmapAtlasBuilder();


                lock (s_loadDataLock)
                {
                    using (System.IO.Stream textureInfoFileStream = StorageService.Provider.ReadDataStream(fontTextureInfoFile))
                        using (System.IO.Stream fontAtlasImgStream = StorageService.Provider.ReadDataStream(fontTextureImgFilename))
                        {
                            try
                            {
                                //TODO: review here
                                fontAtlas = atlasBuilder.LoadAtlasInfo(textureInfoFileStream)[0];
                                fontAtlas.SetMainBitmap(ReadGlyphImages(fontAtlasImgStream), true);
                                fontAtlas.OriginalFontSizePts = reqFont.SizeInPoints;
                                _createdAtlases.Add(fontKey, fontAtlas);
                            }
                            catch (Exception ex)
                            {
                                throw ex;
                            }
                        }
                }
            }
            else
            {
                //-------------
                //if not found the request font
                //we generate it realtime here, (add add the cache '_createdAtlases')
                //-------------


                //1. create glyph-texture-bitmap generator
                var glyphTextureGen = new GlyphTextureBitmapGenerator();

                //2. generate the glyphs
                SimpleBitmapAtlasBuilder atlasBuilder = glyphTextureGen.CreateTextureFontFromBuildDetail(
                    resolvedTypeface,
                    reqFont.SizeInPoints,
                    TextureKindForNewFont,
                    GlyphTextureCustomConfigs.TryGetGlyphTextureBuildDetail(reqFont, false, false)
                    );

                //3. set information before write to font-info
                atlasBuilder.FontFilename       = reqFont.Name;//TODO: review here, check if we need 'filename' or 'fontname'
                atlasBuilder.FontKey            = reqFont.FontKey;
                atlasBuilder.SpaceCompactOption = SimpleBitmapAtlasBuilder.CompactOption.ArrangeByHeight;

                //4. merge all glyph in the builder into a single image
                PixelFarm.CpuBlit.MemBitmap totalGlyphsImg = atlasBuilder.BuildSingleImage(true);

                //-------------------------------------------------------------

                //5. create a simple font atlas from information inside this atlas builder.
                fontAtlas = atlasBuilder.CreateSimpleBitmapAtlas();
                fontAtlas.SetMainBitmap(totalGlyphsImg, true);
#if DEBUG
                //save glyph image for debug
                //PixelFarm.Agg.ActualImage.SaveImgBufferToPngFile(
                //    totalGlyphsImg.GetImageBuffer(),
                //    totalGlyphsImg.Width * 4,
                //    totalGlyphsImg.Width, totalGlyphsImg.Height,
                //    "total_" + reqFont.Name + "_" + reqFont.SizeInPoints + ".png");
                ////save image to cache
                totalGlyphsImg.SaveImage(fontTextureImgFilename);
#endif


                //6. cache this in the memory,
                _createdAtlases.Add(fontKey, fontAtlas);

                //
                ////calculate some commonly used values
                //fontAtlas.SetTextureScaleInfo(
                //    resolvedTypeface.CalculateScaleToPixelFromPointSize(fontAtlas.OriginalFontSizePts),
                //    resolvedTypeface.CalculateScaleToPixelFromPointSize(reqFont.SizeInPoints));
                ////TODO: review here, use scaled or unscaled values
                //fontAtlas.SetCommonFontMetricValues(
                //    resolvedTypeface.Ascender,
                //    resolvedTypeface.Descender,
                //    resolvedTypeface.LineGap,
                //    resolvedTypeface.CalculateRecommendLineSpacing());

                ///
#if DEBUG
                _dbugStopWatch.Stop();
                System.Diagnostics.Debug.WriteLine("build font atlas: " + _dbugStopWatch.ElapsedMilliseconds + " ms");
#endif

                //TODO: review here again
                //save font info to local disk cache
                using (System.IO.MemoryStream ms = new System.IO.MemoryStream())
                {
                    atlasBuilder.SaveAtlasInfo(ms);
                    StorageService.Provider.SaveData(fontTextureInfoFile, ms.ToArray());
#if DEBUG
                    //write temp debug info
#if !__MOBILE__
                    System.IO.File.WriteAllBytes(fontTextureInfoFile, ms.ToArray());
                    System.IO.File.WriteAllText(fontTextureInfoFile + ".txt", reqFont.Name + ",size" + reqFont.SizeInPoints + "pts");
#endif
#endif
                }
            }


            outputBitmap = _loadAtlases.GetOrCreateNewOne(fontAtlas);
            return(fontAtlas);
        }