Example #1
0
            public override ColorBgra Apply(ColorBgra color)
            {
                //adjust saturation
                byte intensity = color.GetIntensityByte();

                color.R = Utility.ClampToByte((intensity * 1024 + (color.R - intensity) * satFactor) >> 10);
                color.G = Utility.ClampToByte((intensity * 1024 + (color.G - intensity) * satFactor) >> 10);
                color.B = Utility.ClampToByte((intensity * 1024 + (color.B - intensity) * satFactor) >> 10);

                HsvColor hsvColor = HsvColor.FromColor(color.ToColor());
                int      hue      = hsvColor.Hue;

                hue += hueDelta;

                while (hue < 0)
                {
                    hue += 360;
                }

                while (hue > 360)
                {
                    hue -= 360;
                }

                hsvColor.Hue = hue;

                ColorBgra newColor = ColorBgra.FromColor(hsvColor.ToColor());

                newColor   = blendOp.Apply(newColor);
                newColor.A = color.A;

                return(newColor);
            }
Example #2
0
 public Level()
     : this(ColorBgra.FromColor(Color.Black),
            ColorBgra.FromColor(Color.White),
            new float[] { 1, 1, 1 },
            ColorBgra.FromColor(Color.Black),
            ColorBgra.FromColor(Color.White))
 {
 }
Example #3
0
            public static Level AutoFromLoMdHi(ColorBgra lo, ColorBgra md, ColorBgra hi)
            {
                float[] gamma = new float[3];

                for (int i = 0; i < 3; i++)
                {
                    if (lo[i] < md[i] && md[i] < hi[i])
                    {
                        gamma[i] = (float)Utility.Clamp(Math.Log(0.5, (float)(md[i] - lo[i]) / (float)(hi[i] - lo[i])), 0.1, 10.0);
                    }
                    else
                    {
                        gamma[i] = 1.0f;
                    }
                }

                return(new Level(lo, hi, gamma, ColorBgra.FromColor(Color.Black), ColorBgra.FromColor(Color.White)));
            }
Example #4
0
        private void DrawToGraphics(Graphics g)
        {
            ColorBgra colorSolid = ColorBgra.FromColor(this.ForeColor);
            ColorBgra colorGuide = ColorBgra.FromColor(this.ForeColor);
            ColorBgra colorGrid  = ColorBgra.FromColor(this.ForeColor);

            colorGrid.A  = 128;
            colorGuide.A = 96;

            Pen penSolid = new Pen(colorSolid.ToColor(), 1);
            Pen penGrid  = new Pen(colorGrid.ToColor(), 1);
            Pen penGuide = new Pen(colorGuide.ToColor(), 1);

            penGrid.DashStyle = DashStyle.Dash;

            g.Clear(this.BackColor);
            g.SmoothingMode = SmoothingMode.AntiAlias;

            Rectangle ourRect = ClientRectangle;

            ourRect.Inflate(-1, -1);

            if (lastMouseXY.Y >= 0)
            {
                g.DrawLine(penGuide, 0, lastMouseXY.Y, Width, lastMouseXY.Y);
            }

            if (lastMouseXY.X >= 0)
            {
                g.DrawLine(penGuide, lastMouseXY.X, 0, lastMouseXY.X, Height);
            }

            for (float f = 0.25f; f <= 0.75f; f += 0.25f)
            {
                float x = Utility.Lerp(ourRect.Left, ourRect.Right, f);
                float y = Utility.Lerp(ourRect.Top, ourRect.Bottom, f);

                g.DrawLine(penGrid,
                           Point.Round(new PointF(x, ourRect.Top)),
                           Point.Round(new PointF(x, ourRect.Bottom)));

                g.DrawLine(penGrid,
                           Point.Round(new PointF(ourRect.Left, y)),
                           Point.Round(new PointF(ourRect.Right, y)));
            }

            g.DrawLine(penGrid, ourRect.Left, ourRect.Bottom, ourRect.Right, ourRect.Top);

            float width  = this.ClientRectangle.Width;
            float height = this.ClientRectangle.Height;

            for (int c = 0; c < channels; ++c)
            {
                SortedList <int, int> channelControlPoints = controlPoints[c];
                int points = channelControlPoints.Count;

                ColorBgra color         = GetVisualColor(c);
                ColorBgra colorSelected = ColorBgra.Blend(color, ColorBgra.White, 128);

                const float penWidthNonSelected = 1;
                const float penWidthSelected    = 2;
                float       penWidth            = mask[c] ? penWidthSelected : penWidthNonSelected;
                Pen         penSelected         = new Pen(color.ToColor(), penWidth);

                color.A = 128;

                Pen        pen           = new Pen(color.ToColor(), penWidth);
                Brush      brush         = new SolidBrush(color.ToColor());
                SolidBrush brushSelected = new SolidBrush(Color.White);

                SplineInterpolator interpolator = new SplineInterpolator();
                IList <int>        xa           = channelControlPoints.Keys;
                IList <int>        ya           = channelControlPoints.Values;
                PointF[]           line         = new PointF[Entries];

                for (int i = 0; i < points; ++i)
                {
                    interpolator.Add(xa[i], ya[i]);
                }

                for (int i = 0; i < line.Length; ++i)
                {
                    line[i].X = (float)i * (width - 1) / (entries - 1);
                    line[i].Y = (float)(Utility.Clamp(entries - 1 - interpolator.Interpolate(i), 0, entries - 1)) *
                                (height - 1) / (entries - 1);
                }

                pen.LineJoin = LineJoin.Round;
                g.DrawLines(pen, line);

                for (int i = 0; i < points; ++i)
                {
                    int   k = channelControlPoints.Keys[i];
                    float x = k * (width - 1) / (entries - 1);
                    float y = (entries - 1 - channelControlPoints.Values[i]) * (height - 1) / (entries - 1);

                    const float radiusSelected    = 4;
                    const float radiusNotSelected = 3;
                    const float radiusUnMasked    = 2;

                    bool       selected = (mask[c] && pointsNearMousePerChannel[c] == i);
                    float      size     = selected ? radiusSelected : (mask[c] ? radiusNotSelected : radiusUnMasked);
                    RectangleF rect     = Utility.RectangleFromCenter(new PointF(x, y), size);

                    g.FillEllipse(selected ? brushSelected : brush, rect.X, rect.Y, rect.Width, rect.Height);
                    g.DrawEllipse(selected ? penSelected : pen, rect.X, rect.Y, rect.Width, rect.Height);
                }

                pen.Dispose();
            }

            penSolid.Dispose();
            penGrid.Dispose();
            penGuide.Dispose();
        }