public override void ApplyData(string data)
        {
            if (!includeInSavedGameData)
            {
                return;
            }
            if (string.IsNullOrEmpty(data))
            {
                return;
            }

            try
            {
                QuestMachine.isLoadingGame = true;

                var saveData = SaveSystem.Deserialize <SaveData>(data);
                if (saveData == null)
                {
                    return;
                }

                // Clear current quest list:
                DestroyQuestInstances(); // Adds them to deletedStaticQuests, but that's OK since we're going to restore deletedStaticQuests.

                // Restore dynamic quests:
                for (int i = 0; i < saveData.proceduralQuests.Count; i++)
                {
                    try
                    {
                        var questProxy = JsonUtility.FromJson <QuestProxy>(saveData.proceduralQuests[i]);
                        if (questProxy == null)
                        {
                            continue;
                        }
                        var quest = ScriptableObject.CreateInstance <Quest>();
                        quest.name = questProxy.displayName;
                        questProxy.CopyTo(quest);
                        AddQuest(quest);
                    }
                    catch (Exception e)
                    {
                        if (Debug.isDebugBuild)
                        {
                            Debug.LogWarning("Quest Machine: Unable to restore quest from serialized quest proxy. Message: " + e.Message + "\nData: " + saveData.proceduralQuests[i], this);
                        }
                    }
                }

                // Restore list of deleted static quests:
                deletedStaticQuests.Clear();
                deletedStaticQuests.AddRange(saveData.deletedStaticQuests);

                // Restore static quests:
                for (int i = 0; i < Mathf.Min(saveData.staticQuestIds.Count, saveData.staticQuestData.Count); i++)
                {
                    var questID   = saveData.staticQuestIds[i];
                    var questData = saveData.staticQuestData[i];
                    if (string.IsNullOrEmpty(questID) || questData == null || questData.bytes == null)
                    {
                        continue;
                    }
                    if (deletedStaticQuests.Contains(questID))
                    {
                        continue;
                    }
                    var quest = QuestMachine.GetQuestAsset(questID);
                    if (quest == null)
                    {
                        quest = originalQuestList.Find(x => string.Equals(StringField.GetStringValue(x.id), questID));
                    }
                    if (quest == null && Debug.isDebugBuild)
                    {
                        Debug.LogError("Quest Machine: " + name + " Can't find quest " + saveData.staticQuestIds[i] + ". Is it registered with Quest Machine?", this);
                    }
                    if (quest == null)
                    {
                        continue;
                    }
                    quest = quest.Clone();
                    try
                    {
                        QuestStateSerializer.DeserializeInto(quest, questData.bytes, true);
                    }
                    catch (Exception e)
                    {
                        try
                        {
                            if (Debug.isDebugBuild)
                            {
                                Debug.LogWarning("Quest Machine: Unable to restore quest: " + quest.name + ". Message: " + e.Message, this);
                            }
                            Destroy(quest);
                        }
                        catch (Exception) { }
                        quest = quest.Clone();
                    }
                    AddQuest(quest);
                }
                QuestMachineMessages.RefreshIndicator(this, QuestMachineMessages.GetID(this));
            }
            finally
            {
                QuestMachine.isLoadingGame = false;
            }
        }