private Sprite GetPortraitByActorName(string actorName, Actor actor) { // Also suppress logging for Lua return Actor[].Current_Portrait. var originalDebugLevel = DialogueDebug.level; DialogueDebug.level = DialogueDebug.DebugLevel.Warning; string imageName = DialogueLua.GetActorField(actorName, DialogueSystemFields.CurrentPortrait).asString; DialogueDebug.level = originalDebugLevel; if (string.IsNullOrEmpty(imageName)) { return((actor != null) ? actor.GetPortraitSprite(): null); } else if (imageName.StartsWith("pic=")) { if (actor == null) { return(null); } else { return(actor.GetPortraitSprite(Tools.StringToInt(imageName.Substring("pic=".Length)))); } } else { return(UITools.CreateSprite(DialogueManager.LoadAsset(imageName) as Texture2D)); } }
private Sprite GetPortrait(Transform character, Actor actor) { Sprite portrait = null; if (character != null) { portrait = GetPortraitByActorName(DialogueActor.GetActorName(character), actor); } if ((portrait == null) && (actor != null)) { portrait = GetPortraitByActorName(actor.Name, actor); if (portrait == null) { portrait = actor.GetPortraitSprite(); } } return(portrait); }