protected void SetupPlayerSort() { var playerIds = Enumerable.Range(0, Settings.Players); var shuffledPlayerIds = playerIds.OrderBy(x => rand.Next()).ToList(); if ((Settings.FixedPixels.Count > 0) && (Settings.PlayerSort != PlayerSort.Random)) { logger.Warn("Fixed pixels are only used when player sort is random"); } if (Settings.PlayerSort == PlayerSort.Random) { int pixelIndex = 0, playerIndex = 0, currentButton = 1; // Go through the list of pixels from left to right, top to bottom // and assign players in semi-random order (grouped). while (pixelIndex < pixels.Count) { var currentPixel = pixels[pixelIndex]; pixelIndex++; // Skip fixed pixels if (Settings.FixedPixels.Any(p => (p.X == currentPixel.TileLeft) && (p.Y == currentPixel.TileTop))) { currentPixel.Red = 0; currentPixel.Green = 0; currentPixel.Blue = 0.8; currentPixel.State = PixelState.Fixed; continue; } currentPixel.PlayerId = shuffledPlayerIds[playerIndex]; currentPixel.Button = currentButton; if (++playerIndex >= shuffledPlayerIds.Count) { // Reshuffle player order and continue to next button playerIndex = 0; shuffledPlayerIds = playerIds.OrderBy(x => rand.Next()).ToList(); currentButton++; } } } else if (Settings.PlayerSort == PlayerSort.Diffuse) { // Make a kinda-latin square int startingPlayerId = 0; for (int tileTop = 0; tileTop < tiles; tileTop++) { var playerId = startingPlayerId; // Repeat this row's ordering for (int tileLeft = 0; tileLeft < tiles; tileLeft++) { var pixelIndex = (tileTop * tiles) + tileLeft; var currentPixel = pixels[pixelIndex]; currentPixel.PlayerId = playerId; playerId = (playerId + 1) % Settings.Players; } // Shift the starting player id forward by two for each row startingPlayerId = (startingPlayerId + 2) % Settings.Players; } // Assign buttons from left to right, top to bottom var playerButtons = Enumerable.Range(0, Settings.Players) .Select(i => 1) .ToList(); foreach (var pixel in pixels) { pixel.Button = playerButtons[pixel.PlayerId]++; } } else if (Settings.PlayerSort == PlayerSort.Clustered) { var board = ClusteredBoard.Create(Settings.Players, tiles); // Assign buttons from left to right, top to bottom var playerButtons = Enumerable.Range(0, Settings.Players) .Select(i => 1) .ToList(); foreach (var pixel in pixels) { pixel.PlayerId = (int)board[pixel.TileLeft, pixel.TileTop]; pixel.Button = playerButtons[pixel.PlayerId]++; } } }
public static void Main(string[] args) { if (!log4net.LogManager.GetRepository().Configured) { log4net.Config.BasicConfigurator.Configure(); } log4net.ILog logger = log4net.LogManager.GetLogger("Pixel.Program"); logger.Info("Starting up Pixel"); var settings = new PixelSettings() { IsDebugMode = false, ScreenWidth = DisplayDevice.Default.Width, ScreenHeight = DisplayDevice.Default.Height, Fullscreen = false, MaxSize = 0, Players = 0, Port = 0, PlayerSort = PlayerSort.Random }; logger.Debug("Parsing command-line options"); // Parse command-line options bool showHelp = false, doClusterTest = false; var options = new OptionSet() { { "h|?|help", "Show this help message", v => showHelp = !string.IsNullOrEmpty(v) }, { "debug", "Enable debug mode (random commands can be issued with 'R')", v => settings.IsDebugMode = !string.IsNullOrEmpty(v) }, { "screen-width=", "Screen width in pixels (default: current)", v => settings.ScreenWidth = Convert.ToInt32(v) }, { "screen-height=", "Screen heigh in pixels (default: current)", v => settings.ScreenHeight = Convert.ToInt32(v) }, { "full-screen", "Enables full-screen mode", v => settings.Fullscreen = !string.IsNullOrEmpty(v) }, { "max-size=", "Maximum number of tiles in a row or column", v => settings.MaxSize = Convert.ToInt32(v) }, { "players=", "Number of players (required)", v => settings.Players = Convert.ToInt32(v) }, { "port=", "Network port of input server", v => settings.Port = Convert.ToInt32(v) }, { "data-file=", "Path to the output data file", v => settings.DataFilePath = v }, { "player-sort=", "Initial arrangement of players (Random, Clustered, Diffuse)", v => settings.PlayerSort = (PlayerSort)Enum.Parse(typeof(PlayerSort), v) }, { "initial-state=", "Initial state of pixels (Random, On, Off)", v => settings.InitialState = (InitialState)Enum.Parse(typeof(InitialState), v) }, { "cluster-test", "Tests the effectiveness of the clustering algorithm", v => doClusterTest = !string.IsNullOrEmpty(v) }, { "fixed-pixels=", "List of fixed pixels in the format [X1,Y1][X2,Y2]...", v => settings.FixedPixels.AddRange(CLIObject.FromString <FixedPixel>(v, "X", "Y")) }, { "description=", "Text to display at the top of the screen during gameplay", v => settings.GameDescription = v } }; options.Parse(args); if (showHelp) { options.WriteOptionDescriptions(Console.Out); return; } if (doClusterTest) { for (int players = 2; players <= settings.Players; players++) { var tiles = (int)Math.Floor(Math.Sqrt(players * PixelSettings.PlayerButtonCount)); var testBoard = ClusteredBoard.Create(players, tiles); logger.InfoFormat("{0} player(s): {1} stragglers", players, ClusteredBoard.GetStragglerCount(ref testBoard)); } return; } if (settings.Players < 1) { logger.Fatal("players option is required"); return; } if (settings.IsDebugMode) { logger.Info("Debug mode is enabled"); } using (var game = new PixelWindow(settings)) { // Start game logger.Debug("Running game loop"); game.Run(0, 0); } }