void SharePuzzle() { // Send to a friend GameCenterHelper.NewVersusPhoto(ui => { InvokeOnMainThread(() => { PresentViewController(ui, true, null); }); }, matchPuzzle => { // Launch level LaunchPuzzleForCurrentImage(matchPuzzle); }, null, null, null); }
// // This method is invoked when the application has loaded and is ready to run. In this // method you should instantiate the window, load the UI into it and then make the window // visible. // // You have 17 seconds to return from this method, or iOS will terminate your application. // public override bool FinishedLaunching(UIApplication app, NSDictionary options) { Logger.I("Finished launching"); // Game center GameCenterHelper.Authenticate((ui) => { InvokeOnMainThread(() => { Window.RootViewController.PresentViewController(ui, true, null); }); } ); // Savedgames PuzzleService.Instance.Initialize( "puzzles/path/", "pix.save" ); return(true); }
public void LoadMatches() { if (puzzlesWitHFriends != null) { puzzlesWitHFriends.Clear(); } if (GameCenterHelper.IsAuthenticated) { GameCenterHelper.GetFriendsPuzzles((puzzles) => { puzzlesWitHFriends = puzzles; CollectionView.ReloadData(); }); } else { // TODO Say that it requires GameCenter Logger.W("Can't play with friends without Game Center"); } }
private void GridCompleted() { StopTimer(); // Register the score this.Puzzle.AddPlayerScore(GameCenterHelper.LocalPlayer.PlayerID, true, mCurrentTime); PuzzleService.Instance.Save(); // Is it a versus match? if (Puzzle.Match != null) { // If so, send the score to the friend GameCenterHelper.UpdateMatchFromPuzzle(Puzzle, (err) => { UIAlertView alert = new UIAlertView( "Versus", "Data sent? " + err, null, "TODO"); alert.Dismissed += (object sender, UIButtonEventArgs e) => { GoBackToMenu(); }; alert.Show(); }); } else { UIAlertView alert = new UIAlertView( "Game Over", "You did it! ", null, "OK"); alert.Dismissed += (object sender, UIButtonEventArgs e) => { GoBackToMenu(); }; alert.Show(); } }