Example #1
0
 internal void Add(Geometrie geometrie)
 {
     foreach (var g in geometries)
     {
         if (g.id == geometrie.id)
         {
             return;
         }
     }
     geometries.Add(geometrie);
 }
Example #2
0
        private static Geometrie SaveMesh(Mesh mesh, string id)
        {
            var geo = new Geometrie {
                id = id, type = "mesh"
            };

            var binBindle = new BinBundle();

            geo.attr_position = $"{id}#{binBindle.Add(BytesUtility.ToBytes(mesh.vertices))}";
            geo.indexs        = $"{id}#{binBindle.Add(BytesUtility.ToBytes(mesh.triangles))}";
            geo.attr_normal   = $"{id}#{binBindle.Add(BytesUtility.ToBytes(mesh.normals))}";
            geo.attr_uv       = $"{id}#{binBindle.Add(BytesUtility.ToBytes(mesh.uv))}";
            if (mesh.tangents != null && mesh.tangents.Length > 0)
            {
                geo.attr_tangent = $"{id}#{binBindle.Add(BytesUtility.ToBytes(mesh.tangents))}";
            }


            var subList = new List <Geometrie.Sub>();

            for (var i = 0; i < mesh.subMeshCount; i++)
            {
                var subMesh = mesh.GetSubMesh(i);
                var sub     = new Geometrie.Sub {
                    start = subMesh.indexStart, count = subMesh.indexCount, materialIndex = i
                };
                subList.Add(sub);
            }

            if (subList.Count > 0)
            {
                geo.groups = subList.ToArray();
            }

            var bytes = binBindle.ToBytes();
            var json  = JsonUtility.ToJson(geo);

            File.WriteAllText($"{AssetPath}/{id}.meta", json);
            File.WriteAllBytes($"{AssetPath}/{id}", bytes);

            return(geo);
        }