static void Main() { DataAccessLayer dal = new DataAccessLayer(); Game game = new Game(); game.InitializePorts(); Controller controller = new Controller(ref dal, ref game); Application.EnableVisualStyles(); Application.SetCompatibleTextRenderingDefault(false); Application.Run(new Form1(ref controller)); }
public void SaveGameState(List<Port> portList, Player player, Game game) { string deleteQuery = string.Format("DELETE FROM player WHERE playerName = '{0}'; DELETE FROM port WHERE playerName = '{0}'", player.PlayerName); SendData(deleteQuery); string queryPlayer = string.Format("INSERT INTO player VALUES ( '{0}', '{1}', '{2}',", player.PlayerName, player.Gold, game.Turn); foreach (Port port in portList) { string queryPort = string.Format("INSERT INTO port VALUES ('{0}', '{1}',", player.PlayerName, port.GetPortName()); foreach (Cargo cargo in port.GetPortsCargoList()) { queryPort += string.Format(" '{0}',", cargo.Price); } queryPort = queryPort.Remove(queryPort.Length - 1); queryPort += ")"; SendData(queryPort); } foreach (Cargo cargo in player.GetPlayersCargoList()) { queryPlayer += "'" + cargo.Amount + "',"; } queryPlayer = queryPlayer.Remove(queryPlayer.Length - 1); queryPlayer += ")"; SendData(queryPlayer); }
/// <summary> /// Constructor that references DAL and Game /// via inparameters. /// </summary> public Controller(ref DataAccessLayer dal, ref Game game) { this.dal = dal; this.game = game; }