/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { spriteBatch = new SpriteBatch(GraphicsDevice); activeScr = screenState.openScr; prevScr = screenState.openScr; currentLevel = 1; rndWidth = 0; rndLength = 0; buttonFont = Content.Load <SpriteFont>("butFont"); //ANIMATION LOADING for (int i = 0; i < 80; i++) { animationLibrary.Add(Content.Load <Texture2D>("Textures/OpenAnimation/ani" + (i + 1))); } //SAVE FILE LOADING string _path = Environment.CurrentDirectory; for (int i = 0; i < 6; i++) { _path = Convert.ToString(Directory.GetParent(_path)); } _path += @"\save.txt"; if (!File.Exists(_path)) { using (var writer = new StreamWriter(_path)) { writer.WriteLine(0); } } //TEXTURE LOADING textureLibrary.Add(Content.Load <Texture2D>("Textures/OpenScr/bcg")); //0 textureLibrary.Add(Content.Load <Texture2D>("Textures/OpenScr/playButton1")); textureLibrary.Add(Content.Load <Texture2D>("Textures/OpenScr/playButton2")); //2 textureLibrary.Add(Content.Load <Texture2D>("Textures/OpenScr/playButton3")); textureLibrary.Add(Content.Load <Texture2D>("Textures/MenuScr/bcg")); //4 textureLibrary.Add(Content.Load <Texture2D>("Textures/MenuScr/levelsButton1")); textureLibrary.Add(Content.Load <Texture2D>("Textures/MenuScr/levelsButton2")); //6 textureLibrary.Add(Content.Load <Texture2D>("Textures/MenuScr/levelsButton3")); textureLibrary.Add(Content.Load <Texture2D>("Textures/GameScr/Corner/corPipe1")); //8 textureLibrary.Add(Content.Load <Texture2D>("Textures/GameScr/Corner/corPipe2")); textureLibrary.Add(Content.Load <Texture2D>("Textures/GameScr/Corner/corPipe3")); //10 textureLibrary.Add(Content.Load <Texture2D>("Textures/GameScr/Corner/corPipe4")); textureLibrary.Add(Content.Load <Texture2D>("Textures/GameScr/Corner/corPipe5")); //12 textureLibrary.Add(Content.Load <Texture2D>("Textures/GameScr/Corner/corPipe6")); textureLibrary.Add(Content.Load <Texture2D>("Textures/GameScr/Corner/corPipe7")); //14 textureLibrary.Add(Content.Load <Texture2D>("Textures/GameScr/Corner/corPipe8")); textureLibrary.Add(Content.Load <Texture2D>("Textures/GameScr/Cutoff/cutPipe1")); //16 textureLibrary.Add(Content.Load <Texture2D>("Textures/GameScr/Cutoff/cutPipe2")); textureLibrary.Add(Content.Load <Texture2D>("Textures/GameScr/Cutoff/cutPipe3")); //18 textureLibrary.Add(Content.Load <Texture2D>("Textures/GameScr/Cutoff/cutPipe4")); textureLibrary.Add(Content.Load <Texture2D>("Textures/GameScr/Cutoff/cutPipe5")); //20 textureLibrary.Add(Content.Load <Texture2D>("Textures/GameScr/Cutoff/cutPipe6")); textureLibrary.Add(Content.Load <Texture2D>("Textures/GameScr/Cutoff/cutPipe7")); //22 textureLibrary.Add(Content.Load <Texture2D>("Textures/GameScr/Cutoff/cutPipe8")); textureLibrary.Add(Content.Load <Texture2D>("Textures/GameScr/Straight/strPipe1")); //24 textureLibrary.Add(Content.Load <Texture2D>("Textures/GameScr/Straight/strPipe2")); textureLibrary.Add(Content.Load <Texture2D>("Textures/GameScr/Straight/strPipe3")); //26 textureLibrary.Add(Content.Load <Texture2D>("Textures/GameScr/Straight/strPipe4")); textureLibrary.Add(Content.Load <Texture2D>("Textures/levelScr/lvlButton1")); //28 textureLibrary.Add(Content.Load <Texture2D>("Textures/levelScr/lvlButton2")); textureLibrary.Add(Content.Load <Texture2D>("Textures/levelScr/lvlButton3")); //30 textureLibrary.Add(Content.Load <Texture2D>("Textures/CompScr/bcg")); textureLibrary.Add(Content.Load <Texture2D>("Textures/CompScr/backButton1")); //32 textureLibrary.Add(Content.Load <Texture2D>("Textures/CompScr/backButton2")); textureLibrary.Add(Content.Load <Texture2D>("Textures/CompScr/backButton3")); //34 textureLibrary.Add(Content.Load <Texture2D>("Textures/RandomScr/horBar")); textureLibrary.Add(Content.Load <Texture2D>("Textures/RandomScr/horSlider")); //36 textureLibrary.Add(Content.Load <Texture2D>("Textures/RandomScr/verBar")); textureLibrary.Add(Content.Load <Texture2D>("Textures/RandomScr/verSlider")); //38 textureLibrary.Add(Content.Load <Texture2D>("Textures/RandomScr/blob")); textureLibrary.Add(Content.Load <Texture2D>("Textures/RandomScr/canvas")); //40 textureLibrary.Add(Content.Load <Texture2D>("Textures/GameScr/howto")); textureLibrary.Add(Content.Load <Texture2D>("Textures/MenuScr/rndButton1")); //42 textureLibrary.Add(Content.Load <Texture2D>("Textures/MenuScr/rndButton2")); textureLibrary.Add(Content.Load <Texture2D>("Textures/MenuScr/rndButton3")); //44 textureLibrary.Add(Content.Load <Texture2D>("Textures/CompScr/input1")); textureLibrary.Add(Content.Load <Texture2D>("Textures/CompScr/input2")); //46 textureLibrary.Add(Content.Load <Texture2D>("Textures/GameScr/crossButton1")); textureLibrary.Add(Content.Load <Texture2D>("Textures/GameScr/crossButton2")); //48 textureLibrary.Add(Content.Load <Texture2D>("Textures/GameScr/crossButton3")); //SOUND LOADING soundLibrary.Add(Content.Load <SoundEffect>("Sounds/pipeShift1"));//0 soundLibrary.Add(Content.Load <SoundEffect>("Sounds/pipeShift2")); OpeningScreen = new openScr(textureLibrary, soundLibrary, animationLibrary, buttonFont); MenuScreen = new menuScr(textureLibrary, soundLibrary); GameScreen = new gameScr(textureLibrary, soundLibrary, currentLevel, rndWidth, rndLength); LevelScreen = new levelScr(textureLibrary, soundLibrary, buttonFont); CompleteScreen = new compScr(textureLibrary, soundLibrary, buttonFont, levelTime.Seconds, currentLevel); RandomScreen = new randomScr(textureLibrary, soundLibrary, buttonFont); HowToScreen = new howtoScr(textureLibrary, soundLibrary); }
/// <summary> /// Allows the game to run logic such as updating the world, /// checking for collisions, gathering input, and playing audio. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Update(GameTime gameTime) { if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed || Keyboard.GetState().IsKeyDown(Keys.Escape)) { Exit(); } msNow = Mouse.GetState(); if (gameTime.TotalGameTime != TimeSpan.FromTicks(0)) { prevScr = activeScr; switch (activeScr) { case screenState.openScr: { OpeningScreen.Update(msNow, msPrev, ref activeScr); break; } case screenState.menuScr: { MenuScreen.Update(msNow, msPrev, ref activeScr); break; } case screenState.levelScr: { LevelScreen.Update(msNow, msPrev, ref activeScr, ref currentLevel, ref levelStart); break; } case screenState.gameScr: { GameScreen.Update(msNow, msPrev, ref activeScr, ref levelStart, ref levelEnd); break; } case screenState.compScr: { CompleteScreen.Update(msNow, msPrev, ref activeScr); break; } case screenState.randScr: { RandomScreen.Update(msNow, msPrev, ref activeScr, ref currentLevel, ref rndWidth, ref rndLength, ref levelStart); break; } case screenState.howtoScr: { HowToScreen.Update(msNow, msPrev, ref activeScr, ref levelStart); break; } } levelTime = levelEnd - levelStart; if (activeScr != prevScr) { if (activeScr == screenState.gameScr) { GameScreen = new gameScr(textureLibrary, soundLibrary, currentLevel, rndWidth, rndLength); } else if (activeScr == screenState.compScr) { CompleteScreen = new compScr(textureLibrary, soundLibrary, buttonFont, levelTime.Seconds, currentLevel); } } } msPrev = msNow; base.Update(gameTime); }