public static void Run() { //on startup SetWindowSize(); SetColor(); Showbanner(); Player.SetInitialPositon(player1); Player.SetInitialPositon(player2); Ball.SetInitialPoisition(ball); bool end = false; while (end == false) { //game Player.Move(player1, ball); Player.Move(player2, ball); Ball.Move(ball, player1, player2); Console.Clear(); Player.DrawPosition1(player1); Player.DrawPosition2(player2); Ball.Draw(ball); Player.PrintScore(player1, player2); SlowDown(); end = Outcome.Determine(player1, player2); } }
private void timer2_Tick(object sender, EventArgs e) { leftPad.Draw(); rightPad.Draw(); ball.ClearDraw(); ball.Move(leftPad, rightPad); ball.Draw(); }
public void RenderScene() { if (Running) { player1.MovePaddles(_playerUp, _playerDown); player2.MovePaddles(_enemyUp, _enemyDown); ball.Move(); ball.HandlePaddleCollision(pictureBox1); ball.HandlePaddleCollision(pictureBox3); } }
private void timer1_Tick(object sender, EventArgs e) { if (cbStereo.Checked) { // TODO: Need to rotate the cameras towards the center a bit if (Camera.leftEyeView) { Camera.leftEyeView = false; Camera.cameraMatrix = new Matrix3D(-1, 0, 0, 0, 0, 1, 0, 0, 0, 0, -1, 0, 445, -300, -500, 1); } else { Camera.leftEyeView = true; Camera.cameraMatrix = new Matrix3D(-1, 0, 0, 0, 0, 1, 0, 0, 0, 0, -1, 0, 455, -300, -500, 1); } } ball.Move(); tsBallInfo.Text = string.Format("ball position: {0:0.00}, {1:0.0}, {2:0.0}", ball.center.X, ball.center.Y, ball.center.Z); opponentPaddle.Move(ball); pointsEarned.Text = "Points: " + PlayerPaddle.points.ToString(); opponentPointsEarned.Text = "Opponent points: " + EnemyPaddle.points.ToString(); Invalidate(true); }
private void timer1_Tick(object sender, System.EventArgs e) //runs one round of the game, when started { TheBall.UpdateBounds(); //gets the ball position Invalidate(TheBall.GetBounds()); //redraws the ball if (speed < 5) { TheBall.Move(); //moves the ball } else if (speed < 10) { TheBall.MoveFast(); } else if (speed < 15) { TheBall.MoveFaster(); } else { TheBall.MoveFastest(); } TheBall.UpdateBounds(); //updates position of the ball Invalidate(TheBall.GetBounds()); //redraws the boll CheckForCollision(); //checks for collision }
public void timer1_Tick(object sender, EventArgs e) { gfx.Clear(Color.LightBlue); paddle1.draw(gfx); paddle2.draw(gfx); ball.Draw(gfx); if (ball.game) { ball.Move(ClientSize.Width, ClientSize.Height, paddle1, paddle2); } if (paddle1.drawHitBox == true && paddle2.drawHitBox == true) { //paddle1 hitbox gfx.DrawRectangle(bluePen, paddle1.hitbox.X, paddle1.hitbox.Y, paddle1.hitbox.Width, paddle1.hitbox.Height); //paddle2 hitbox right gfx.DrawRectangle(bluePen, paddle2.hitbox.X, paddle2.hitbox.Y, paddle2.hitbox.Width, paddle2.hitbox.Height); } if (bot) { if (ball.y < ClientSize.Height - 100 && ball.y > 5) { paddle2.y = ball.hitbox.Y; paddle2.hitbox.Y = paddle2.y; } } greenPen.DashPattern = new float[] { 4.0F, 2.0F, 1.0F, 3.0F }; // Draw a line. gfx.DrawLine(greenPen, ball.left, 0, paddle1.x - 40, ClientSize.Height); gfx.DrawLine(greenPen, ball.right, 0, ball.right, ClientSize.Height); // Change the SmoothingMode to none. gfx.SmoothingMode = System.Drawing.Drawing2D.SmoothingMode.None; drawText(gfx, "Rally: " + ball.rally, 48, 296, 9); drawText(gfx, "Paddle 1: " + ball.score1, 20, 23, 37); drawText(gfx, "Paddle 2: " + ball.score2, 20, 707, 37); if (ball.x <= ball.left) { //if ball is on left wall, point to right player ball.rally = 0; Console.Beep(300, 500); ball.game = false; ball.score2++; paddle1.y = ClientSize.Height / 2; paddle2.y = ClientSize.Height / 2; ball.x = ClientSize.Width / 2; ball.y = ClientSize.Height / 2; if (ball.score2 == 3) { MessageBox.Show("Player 2 Won!"); } else { MessageBox.Show("Player 2 Won 1 Point"); } paddle1.hitbox.Y = paddle1.y; paddle2.hitbox.Y = paddle2.y; ball.game = true; } if (ball.x >= ball.right) { //if ball is on right wall, point is to left player ball.rally = 0; Console.Beep(300, 500); ball.game = false; ball.score1++; paddle1.y = ClientSize.Height / 2; paddle2.y = ClientSize.Height / 2; ball.x = ClientSize.Width / 2; ball.y = ClientSize.Height / 2; if (ball.score1 == 3) { timer1.Enabled = false; MessageBox.Show("Player 1 Won!"); ball.x = ClientSize.Width / 2; ball.y = ClientSize.Height / 2; paddle1.y = ClientSize.Height / 2; paddle2.y = ClientSize.Height / 2; ball.score1 = 0; ball.score2 = 0; ball.rally = 0; timer1.Enabled = true; } else { MessageBox.Show("Player 1 Won 1 Point"); } paddle1.hitbox.Y = paddle1.y; paddle2.hitbox.Y = paddle2.y; ball.game = true; } if (ball.score2 == 3) { timer1.Enabled = false; MessageBox.Show("Player 2 Won!"); ball.x = ClientSize.Width / 2; ball.y = ClientSize.Height / 2; paddle1.y = ClientSize.Height / 2; paddle2.y = ClientSize.Height / 2; ball.score1 = 0; ball.score2 = 0; ball.rally = 0; timer1.Enabled = true; } }
protected override bool Logic() { _gameField.ClearField(); if (_ball.X == 2) { if (_ball.Y > _player1.Y - 3 && _ball.Y < _player1.Y + 3) { _ball.SetDirection((Ball.Direction)_rand.Next(4, 7)); } } if (_ball.X == _gameField.Width - 3) { if (_ball.Y > _player2.Y - 3 && _ball.Y < _player2.Y + 3) { _ball.SetDirection((Ball.Direction)_rand.Next(1, 4)); } } if (_ball.X == 0 || _ball.X == _gameField.Width - 1) { if (_ball.X == 0) { _score2++; } else { _score1++; } _player1.ResetPosition(1, _gameField.Height / 2); _player2.ResetPosition(_gameField.Width - 2, _gameField.Height / 2); _ball.ResetPosition(_gameField.Width / 2, _gameField.Height / 2); } if (_ball.Y == 0) { if (_ball.Dir == Ball.Direction.LeftUp) { _ball.SetDirection(Ball.Direction.LeftDown); } else { _ball.SetDirection(Ball.Direction.RightDown); } } if (_ball.Y == _gameField.Height - 1) { if (_ball.Dir == Ball.Direction.LeftDown) { _ball.SetDirection(Ball.Direction.LeftUp); } else { _ball.SetDirection(Ball.Direction.RightUp); } } _player1.Move(); _player2.Move(); _ball.Move(); return(false); }