private void Actor(AST node) { Console.Write(" Adding actor " + node.Token.Text); _currentActor = _world.CreateActor(node.Token.Text); node.Children.ForEach(n => Build(n)); Console.WriteLine(""); }
public ActorObject CreateActor(string name) { var actorObject = new ActorObject(name, this); _actors.Add(name, actorObject); return actorObject; }