protected virtual IEnumerator Shoot(PlayerController pc, int target) { yield return(pc.ShootPimPamPum(target)); pc.PimPamPumUsed(); }
protected override IEnumerator Shoot(PlayerController pc, int target) { yield return(pc.ShootPimPamPum(target)); }
protected virtual IEnumerator Shoot(PlayerController pc, int target) { yield return(pc.ShootPimPamPum(target)); pc.PimPamPumUsed(); }
protected override IEnumerator Shoot(PlayerController pc, int target) { yield return(pc.ShootPimPamPum(target)); }