Example #1
0
        /// <summary>
        /// If a pig can not move directly towards it's food, this method examines all surrounding cells
        /// and determines which direction is the best to move in. In the following order:
        /// 1. Move towards an empty cell in the closest direction to the closest food.
        /// 2. If no cells are empty move towards the cell with the oldest rope on it.
        /// 3. Unable to move to any nearby cell. Do nothing.
        /// pre: Pig is unable to move towards the food, or there is rope in the adjacent cell.
        /// post: Pig will move to a valid location, or not at all. Depending on the above circumstances.
        /// </summary>
        private void ExamineSurroundingCells()
        {
            const double DEFAULT_LOWEST_DIRECTION_DIFFERENCE = 360.00;
            Echo         nearestPigFood            = FindNearest(typeof(PigFood));
            double       lowestDirectionDifference = 360.00;          //default value 360 is a placeholder
            Direction    closestDirectionToFood    = Direction.NORTH; //default value (Direction.NORTH) is a placeholder
            int          oldestNearbyRope          = -1;              //default value -1 is a placeholder
            Direction    oldestRopeDirection       = Direction.NORTH; //default value (Direction.NORTH) is a placeholder

            for (int i = 0; i < Direction.NUMBER_POSSIBLE; i++)
            {
                Direction direction    = Direction.GetAdjacentCellDirection(i);
                Cell      adjacentCell = Cell.GetAdjacentCell(direction);

                if (adjacentCell != null && CanMove(direction))
                {
                    RopePiece ropeInCell = GetMyRopePiece(adjacentCell);
                    if (ropeInCell == null)
                    {
                        double adjacentCellDirection = direction.Degrees;
                        double foodDirection         = nearestPigFood.direction.Degrees;
                        double differenceInDegrees   = Math.Abs(foodDirection - adjacentCellDirection);

                        // The two lines below solve the '359 degrees is right next to 0 degrees' issue using basic maths.
                        if (differenceInDegrees > 180)                       // 180 being 180 degrees (DO NOT change)
                        {
                            differenceInDegrees = 360 - differenceInDegrees; // 360 being 360 degrees (DO NOT change)
                        }
                        if (lowestDirectionDifference > differenceInDegrees)
                        {
                            lowestDirectionDifference = differenceInDegrees;
                            closestDirectionToFood    = direction;
                        }
                    }
                    else if (ropeInCell != null)
                    {
                        Pig ropeOwner = ropeInCell.OwnerPig;
                        int ropeAge   = ropeInCell.GetDistanceFromOwner();
                        if (oldestNearbyRope < ropeAge)
                        {
                            oldestNearbyRope    = ropeAge;
                            oldestRopeDirection = direction;
                        }
                    }
                }
            }
            if (lowestDirectionDifference != DEFAULT_LOWEST_DIRECTION_DIFFERENCE)   //If it has changed from default value, a valid direction has been found.
            {
                DropRope();
                Move(closestDirectionToFood);
            }
            else
            {
                DropRope();
                Move(oldestRopeDirection);
            }
        }
Example #2
0
        /// <summary>
        /// Accesses a piece of rope on the specified cell owned by this pig.
        /// If there is more than one piece of rope on that cell owned by this pig,
        /// then the most recently placed will be returned.
        /// If no ropes owned by this pig are on that cell, null is returned.
        /// </summary>
        /// <returns> the requested rope from that Cell. </returns>
        public RopePiece GetMyRopePiece(Cell cell)
        {
            List <RopePiece> ropes         = cell.InspectAll <RopePiece>();
            RopePiece        bestRopeSoFar = null;

            foreach (RopePiece ropePiece in ropes)
            {
                if (ropePiece.OwnerPig == this)
                {
                    if (bestRopeSoFar == null)
                    {
                        bestRopeSoFar = ropePiece;
                    }
                    else
                    {
                        if (ropePiece.GetDistanceFromOwner() < bestRopeSoFar.GetDistanceFromOwner())
                        {
                            bestRopeSoFar = ropePiece;
                        }
                    }
                }
            }
            return(bestRopeSoFar);
        }