public static void GameObject_PieObject_Layer() { if (Selection.activeObject != null) { GameObject[] selectObjects = Selection.gameObjects; for (int i = 0; i < selectObjects.Length; ++i) { GameObject Layer = HierarchyAdder.Add("Layer"); Layer.transform.SetParent(selectObjects[i].transform); RectTransform rectTransform = Layer.AddComponent <RectTransform>(); rectTransform.anchorMax = Vector2.one; rectTransform.anchorMin = Vector2.zero; rectTransform.offsetMax = Vector2.zero; rectTransform.offsetMin = Vector2.zero; Layer.transform.localPosition = Vector3.zero; Layer.transform.localScale = Vector3.one; } } else { GameObject Layer = HierarchyAdder.Add("Layer"); RectTransform rectTransform = Layer.AddComponent <RectTransform>(); rectTransform.anchorMax = Vector2.one; rectTransform.anchorMin = Vector2.zero; rectTransform.offsetMax = Vector2.zero; rectTransform.offsetMin = Vector2.zero; Layer.transform.localPosition = Vector3.zero; Layer.transform.localScale = Vector3.one; } }
public static void GameObject_Pie_Create_2DKit() { GameObject kit = HierarchyAdder.Add("2D Kit"); kit.AddComponent <EventSystem>(); kit.AddComponent <StandaloneInputModule>(); kit.transform.localPosition = Vector3.zero; kit.transform.localScale = Vector3.one; GameObject camera = HierarchyAdder.Add("2D Camera"); camera.transform.SetParent(kit.transform); camera.transform.localPosition = new Vector3(0.0f, 0.0f, -100.0f); camera.transform.localScale = Vector3.one; Camera cameraComponent = camera.AddComponent <Camera>(); cameraComponent.clearFlags = CameraClearFlags.SolidColor; cameraComponent.backgroundColor = new Color(0.0f, 0.0f, 0.0f, 0.0f); cameraComponent.orthographic = true; cameraComponent.orthographicSize = 5; cameraComponent.nearClipPlane = 0.3f; cameraComponent.farClipPlane = 100; cameraComponent.depth = 0; cameraComponent.useOcclusionCulling = true; cameraComponent.allowHDR = false; cameraComponent.allowMSAA = false; cameraComponent.allowDynamicResolution = false; string[] canvasNames = { "Background", "Game", "UI" }; for (int i = 0; i < canvasNames.Length; ++i) { GameObject canvas = HierarchyAdder.Add(canvasNames[i], new RectTransform()); canvas.transform.SetParent(kit.transform); Canvas canvasComponent = canvas.AddComponent <Canvas>(); canvasComponent.renderMode = RenderMode.ScreenSpaceCamera; canvasComponent.pixelPerfect = true; canvasComponent.worldCamera = cameraComponent; canvasComponent.planeDistance = 100; canvasComponent.sortingOrder = i; CanvasScaler scaler = canvas.AddComponent <CanvasScaler>(); scaler.uiScaleMode = CanvasScaler.ScaleMode.ScaleWithScreenSize; scaler.referenceResolution = new Vector2(1280.0f, 720.0f); scaler.screenMatchMode = CanvasScaler.ScreenMatchMode.Expand; scaler.referencePixelsPerUnit = 100; canvas.AddComponent <GraphicRaycaster>(); } }
public static void GameObject_PieObject_3DKit() { GameObject kit = HierarchyAdder.Add("3D Kit"); kit.transform.localPosition = Vector3.zero; kit.transform.localScale = Vector3.one; GameObject camera = HierarchyAdder.Add("3D Camera", new Camera()); camera.transform.SetParent(kit.transform); camera.transform.localPosition = new Vector3(0.0f, 0.0f, 0.0f); camera.transform.localScale = Vector3.one; camera.AddComponent <FlareLayer>(); Camera cameraComponent = camera.GetComponent <Camera>(); cameraComponent.clearFlags = CameraClearFlags.Skybox; cameraComponent.backgroundColor = new Color32(99, 160, 255, 5); cameraComponent.orthographic = false; cameraComponent.fieldOfView = 60; cameraComponent.farClipPlane = 1000; cameraComponent.depth = 0; cameraComponent.renderingPath = RenderingPath.UsePlayerSettings; cameraComponent.useOcclusionCulling = true; GameObject sun = new GameObject("Sun"); sun.transform.SetParent(kit.transform); sun.transform.localPosition = new Vector3(0.0f, 1000.0f, 0.0f); sun.transform.rotation = Quaternion.Euler(50.0f, -30.0f, 0.0f); Light light = sun.AddComponent <Light>(); light.type = LightType.Directional; light.color = new Color32(255, 244, 214, 255); light.intensity = 1; light.bounceIntensity = 1; light.shadows = LightShadows.Soft; light.shadowStrength = 1.0f; light.shadowBias = 0.05f; light.shadowNormalBias = 0.4f; light.shadowNearPlane = 0.2f; light.cookieSize = 10; GameObject models = HierarchyAdder.Add("Models"); models.transform.SetParent(kit.transform); models.transform.localPosition = Vector3.zero; models.transform.localScale = Vector3.one; }