Example #1
0
        /*-------------------------------------------------------------*/
        private void btnLdStackConfig_Click(object sender, EventArgs e)
        {
            try
            {
                using (OpenFileDialog openDialog = new OpenFileDialog())
                {
                    openDialog.InitialDirectory = Environment.GetFolderPath(Environment.SpecialFolder.MyDocuments);
                    openDialog.Filter           = "csv files (.CSV)|*.csv|Text Files (.txt)|*.txt|All Files (*.*)|*.*";
                    openDialog.Title            = "Please select a pnp machine file...";
                    if (openDialog.ShowDialog() == DialogResult.OK)
                    {
                        //HOW IT WORKS:
                        //1)get the reel list of the displayed layer
                        StackList   oldStackList  = (StackList)tcPhaseDisplayer.SelectedTab.Controls["stackList"];
                        List <Reel> stackReelList = oldStackList.GetTotalList();

                        //2) Make a new phase
                        string[] stackConfig = pnpMachine.LoadStackConfiguration(openDialog.FileName);
                        //StackList newStackList = new StackList(pnpMachine, openDialog.FileName, stackReelList);
                        StackList newStackList = new StackList(pnpMachine, stackConfig, stackReelList);
                        newStackList.Name = "stackList";
                        newStackList.updateAllListsEvent += UpdateAllListsEvent;
                        stacklisters.Add(newStackList);

                        //3) Try to add all components to the new stackList
                        foreach (Reel stackReel in stackReelList)
                        {
                            newStackList.AddReelWithUpdate(stackReel);
                        }
                        //4)
                        int phaseCounter = 0;
                        tcPhaseDisplayer.TabPages.Clear();
                        stacklisters = stacklisters.OrderBy(stacklist_ => stacklist_.Layer).ToList();
                        //http://stackoverflow.com/questions/3309188/how-to-sort-a-listt-by-a-property-in-the-object

                        while (phaseCounter < stacklisters.Count)
                        {
                            StackList curStackList = stacklisters[phaseCounter];
                            if (curStackList.ContainsReels)
                            {
                                phaseCounter++;
                                curStackList.PhaseNumber = phaseCounter;
                                GenerateTabPage(curStackList);
                            }
                            else
                            {
                                curStackList.updateAllListsEvent -= UpdateAllListsEvent;
                                stacklisters.Remove(curStackList);
                                curStackList.Dispose();
                            }
                        }
                    }
                }
            }
            catch (Exception exc)
            {
                MessageBox.Show(exc.Message, "Error", MessageBoxButtons.OK, MessageBoxIcon.Error);
            }
        }
Example #2
0
        /// <summary>
        /// Generates a new phase
        /// </summary>
        /// <returns>Returns the associated stacklist user control</returns>
        private StackList GenerateNewPhase()
        {
            StackList newControl = new StackList(pnpMachine, stacklisters.Count + 1);

            newControl.Name = "stackList";
            newControl.updateAllListsEvent += UpdateAllListsEvent;
            stacklisters.Add(newControl);
            return(newControl);
        }
Example #3
0
        /// <summary>
        /// Initializes and configure a new TabPage for the tcPhaseDisplayer
        /// </summary>
        /// <returns>New TabPage for the tcPhaseDisplayer</returns>
        private void GenerateTabPage(StackList newControl)
        {
            TabPage newPage = new TabPage();
            int     phase   = newControl.PhaseNumber;

            newPage.Padding = new System.Windows.Forms.Padding(0);
            newPage.Name    = "tpPhase" + phase.ToString();
            newPage.Text    = "phase " + phase.ToString();
            newPage.UseVisualStyleBackColor = true;
            newPage.Controls.Add(newControl);
            tcPhaseDisplayer.Controls.Add(newPage); //This must happen BEFORE the imagekey is changed
            newPage.ImageKey = newControl.Layer.ToString();
        }
        /// <summary>
        /// Save a pick and place project
        /// </summary>
        /// <param name="project">Project to save</param>
        public static void SaveProject(PnpProject project)
        {
            using (StreamWriter writer = new StreamWriter(project.Path))
            {
                //part 1: project information
                writer.WriteLine("ProjectName=" + project.ProjectName);
                writer.WriteLine("ProjectFolder=" + project.ProjectFolder);
                writer.WriteLine();

                //part 2: machine information
                writer.WriteLine("#Machine information:");
                string equippedNozzles = "";
                int    numberOfNozzles = project.Machine.EquippedNozzles.Length;
                for (int i = 0; i < numberOfNozzles; i++)
                {
                    equippedNozzles += project.Machine.EquippedNozzles[i].ToString();
                    if (i != numberOfNozzles - 1)
                    {
                        equippedNozzles += ",";
                    }
                }
                writer.WriteLine("MachineType={0},speed={1},equipped nozzles={2}{3}",
                                 new object[] { project.Machine.GetType(), project.Machine.DefaultSpeed, equippedNozzles, Environment.NewLine });

                //Part 3: Offset and panelization
                writer.WriteLine("#Offset and panelization:");
                writer.WriteLine("originOffsetX={1},originOffsetY={2}{0}boardsX={3},boardsY={4}{0}distanceX={5},distanceY={6}{0}boardDimX={7},boardDimY={8}{0}",
                                 new object[] { Environment.NewLine, project.HorizontalOriginOffset, project.VerticalOriginOffset,
                                                project.BoardsX, project.BoardsY,
                                                project.DistanceX, project.DistanceY,
                                                project.BoardWidth, project.BoardLength });

                //part 4: components
                writer.WriteLine("#Included components/reels:");
                writer.WriteLine(SaveStringComponents(project.IncludedReels, true));
                writer.WriteLine();
                writer.WriteLine("#Excluded components/reels:");
                writer.WriteLine(SaveStringComponents(project.ExcludedReels, false));
                writer.WriteLine();

                //part 5: stackConfiguration
                writer.WriteLine("#Stack setup(s):");
                for (int i = 0; i < project.StackListers.Count; i++)
                {
                    StackList stackList_ = project.StackListers[i];
                    writer.WriteLine("Phase=" + stackList_.PhaseNumber.ToString());
                    writer.WriteLine(stackList_.GetSaveString());
                }
            }
        }
Example #5
0
        /// <summary>
        /// Save specific phase at the given location
        /// </summary>
        /// <param name="path">The complete file path to write to</param>
        /// <param name="phase">Phase to save</param>
        private void ExportData(string path, StackList phase)
        {
            float         originOffsetX = (float)bscOrigin.ValueX;
            float         originOffsetY = (float)bscOrigin.ValueY;
            float         boardWidth    = (float)bscDimensions.ValueX;
            float         boardLength   = (float)bscDimensions.ValueY;
            BoardSettings boardSettings = new BoardSettings(originOffsetX, originOffsetY, boardWidth, boardLength);

            boardSettings.BoardsX   = Convert.ToInt32(bscNumberOfBoards.ValueX);
            boardSettings.BoardsY   = Convert.ToInt32(bscNumberOfBoards.ValueY);
            boardSettings.DistanceX = (float)bscDistBetwBoards.ValueX;
            boardSettings.DistanceY = (float)bscDistBetwBoards.ValueY;
            pnpMachine.ExportToFile(path, boardSettings, phase);
        }
Example #6
0
        /*-------------------------------------------------------------*/
        private void btnExport_Click(object sender, EventArgs e)
        {
            string    fileName          = Path.Combine(folder, projectName + ".csv");
            StackList stackListToExport = (StackList)tcPhaseDisplayer.SelectedTab.Controls["stackList"];

            try
            {
                ExportData(fileName, stackListToExport);
                MessageBox.Show("File has been successfully exported");
            }
            catch (Exception exc)
            {
                MessageBox.Show(exc.Message, "Error", MessageBoxButtons.OK, MessageBoxIcon.Error);
            }
        }
Example #7
0
 /*-------------------------------------------------------------*/
 private void btnExportAll_Click(object sender, EventArgs e)
 {
     try
     {
         for (int i = 0; i < tcPhaseDisplayer.TabCount; i++)
         {
             string    phase             = tcPhaseDisplayer.TabPages[i].Text.Replace(' ', '_');
             string    fileName          = Path.Combine(folder, projectName + "_" + phase + ".csv");
             StackList stackListToExport = (StackList)tcPhaseDisplayer.TabPages[i].Controls["stackList"];
             ExportData(fileName, stackListToExport);
             //ExportData(fileName, stacklisters[i]);
         }
         MessageBox.Show("Files have been successfully exported", "Succes", MessageBoxButtons.OK, MessageBoxIcon.Information);
     }
     catch (Exception exc)
     {
         MessageBox.Show(exc.Message + Environment.NewLine + "Some files may have been exported", "Error", MessageBoxButtons.OK, MessageBoxIcon.Error);
     }
 }
Example #8
0
        /// <summary>
        /// Create stackList controls and fills them with the reels, one layer only
        /// </summary>
        /// <param name="reelsToFill">Reels to fill in the stackControls</param>
        private void FillStackListers(List <Reel> reelsToFill)
        {
            if (reelsToFill.Count == 0)
            {
                return;
            }
            GenerateNewPhase();
            int reelIndex = 0;

            //foreach (Reel goodReel in reelsToFill)
            while (reelIndex < reelsToFill.Count)
            {
                Reel             goodReel             = reelsToFill[reelIndex];
                List <StackList> matchingStackListers = stacklisters.FindAll(stacklister => ((stacklister.Layer == ReelLayer.Both) || (stacklister.Layer == goodReel.ReelLayer)));
                if (matchingStackListers.Count == 0)
                {
                    matchingStackListers.Add(GenerateNewPhase());
                }
                int  index  = 0;
                bool succes = false;
                do
                {
                    succes = matchingStackListers[index].AddReel(goodReel);
                    index++; //go to next (in case it failed)
                    if ((index == matchingStackListers.Count) && (!succes))
                    {
                        StackList newStackControl = GenerateNewPhase();
                        if (!newStackControl.AddReel(goodReel))
                        {
                            //this reel can't be added
                            //newStackControl.updateAllListsEvent -= updateAllListsEvent;
                            //stacklisters.Remove(newStackControl);
                            //newStackControl.Dispose();
                            reelIndex--; //go to previous : otherwise a reel could be skipped
                            reelsToFill.Remove(goodReel);
                        }
                        succes = true;
                    }
                } while (!succes);
                reelIndex++;
            }
        }
        /// <summary>
        /// Load a pick and place project from the project.path
        /// </summary>
        /// <param name="project">Project to load data to</param>
        /// <exception cref="PickAndPlace.FileOperationsException">Thrown when data is missing or when a line could not be decoded</exception>
        public static void LoadProject(PnpProject project)
        {
            List <PnpComponent> includedComponents = new List <PnpComponent>();
            List <PnpComponent> excludedComponents = new List <PnpComponent>();

            //project.stackListers = new List<StackList>();
            using (StreamReader reader = new StreamReader(project.Path))
            {
                while (!reader.EndOfStream)
                {
                    string curLine = reader.ReadLine();
                    //# is a line with comment
                    if (curLine.StartsWith("#") || String.IsNullOrWhiteSpace(curLine))
                    {
                        continue;
                    }
                    string[] splitedLine = curLine.Split(new char[] { ',', '=' }, StringSplitOptions.None);
                    switch (splitedLine[0])
                    {
                    case "ProjectName":
                        project.ProjectName = splitedLine[1];
                        break;

                    case "ProjectFolder":
                        project.ProjectFolder = splitedLine[1];
                        break;

                    case "MachineType":
                        project.Machine = (IMachine)Assembly.GetExecutingAssembly().CreateInstance(splitedLine[1]);
                        project.Machine.DefaultSpeed = Convert.ToInt32(splitedLine[3]);
                        for (int i = 5; i < splitedLine.Length; i++)
                        {
                            Nozzle nozzle = PNPconverterTools.StringToNozzle(splitedLine[i]);
                            project.Machine.SetNozzle(i - 5, nozzle);
                        }
                        break;

                    case "originOffsetX":
                        project.HorizontalOriginOffset = float.Parse(splitedLine[1]);
                        project.VerticalOriginOffset   = float.Parse(splitedLine[3]);
                        break;

                    case "boardsX":
                        project.BoardsX = Convert.ToInt32(splitedLine[1]);
                        project.BoardsY = Convert.ToInt32(splitedLine[3]);
                        break;

                    case "distanceX":
                        project.DistanceX = float.Parse(splitedLine[1]);
                        project.DistanceY = float.Parse(splitedLine[3]);
                        break;

                    case "boardDimX":
                        project.BoardWidth  = float.Parse(splitedLine[1]);
                        project.BoardLength = float.Parse(splitedLine[3]);
                        break;

                    case "Designator":
                        //load new component
                        string designator = splitedLine[1];
                        string manufacturerPartNumber_ = splitedLine[3];
                        float  x        = float.Parse(splitedLine[5]);
                        float  y        = float.Parse(splitedLine[7]);
                        int    rotation = Convert.ToInt32(splitedLine[9]);
                        Layer  layer_;
                        if (splitedLine[11] == Layer.Bottom.ToString())
                        {
                            layer_ = Layer.Bottom;
                        }
                        else
                        {
                            layer_ = Layer.Top;
                        }
                        Location     location_ = new Location(x, y, rotation, layer_);
                        string       comment   = splitedLine[13];
                        bool         included  = Convert.ToBoolean(splitedLine[15]);
                        PnpComponent comp      = new PnpComponent(designator, location_, comment, manufacturerPartNumber_);
                        if (included)
                        {
                            includedComponents.Add(comp);
                        }
                        else
                        {
                            excludedComponents.Add(comp);
                        }
                        break;

                    case "Phase":
                        //last part of the file
                        string   remainingLines        = reader.ReadToEnd();
                        string[] remainingLinesSplited = remainingLines.Split(new string[] { "\r\n", "\n" }, StringSplitOptions.RemoveEmptyEntries);
                        //1) make reels from the components:

                        project.IncludedReels = ComponentsToReels(includedComponents, project.Machine.DefaultSpeed);
                        project.ExcludedReels = ComponentsToReels(excludedComponents, project.Machine.DefaultSpeed);

                        List <Reel> completeReelList = new List <Reel>(project.IncludedReels);
                        completeReelList.AddRange(project.ExcludedReels);
                        //the completeReelList contains all reels, however these reels where not splited
                        List <Reel> topReels, bottomReels;
                        Reel.SplitReelList(completeReelList, out topReels, out bottomReels);
                        completeReelList.Clear();
                        completeReelList.AddRange(topReels);
                        completeReelList.AddRange(bottomReels);
                        //topReels and bottomReels contain all reels, also the excluded reels
                        //they will be reused later

                        //2) read each line
                        StackList newStackList = new StackList(project.Machine, Convert.ToInt32(splitedLine[1]));
                        newStackList.Name = "stackList";
                        project.StackListers.Add(newStackList);
                        int index = -1;

                        for (int i = 0; i < remainingLinesSplited.Length; i++)
                        {
                            splitedLine = remainingLinesSplited[i].Split(new char[] { '=', ',' });
                            if (splitedLine[0] != "Phase")
                            {
                                index++;     //Stacks are saved in order (starting at reel 0 -> reel n)
                                string designator_ = splitedLine[1];
                                if (String.IsNullOrWhiteSpace(designator_))
                                {
                                    continue;                                             //empty stack
                                }
                                bool locked = Convert.ToBoolean(splitedLine[5]);
                                //find the reel in the completeReelList
                                Reel matchingReel = completeReelList.Find(reel => reel.GetDesignators().Contains(designator_));
                                matchingReel.Speed = Convert.ToInt32(splitedLine[3]);
                                newStackList.AddReel(matchingReel, locked, index);
                                project.ReelsInStackList.Add(matchingReel);
                            }
                            else
                            {
                                //make a new phase
                                //Phase=X (X=phase number)
                                newStackList      = new StackList(project.Machine, Convert.ToInt32(splitedLine[1]));
                                newStackList.Name = "stackList";
                                project.StackListers.Add(newStackList);
                                index = -1;
                            }
                        }
                        //Reusing topReels and bottomReels
                        Reel.SplitReelList(project.ReelsInStackList, out topReels, out bottomReels);
                        project.TopReels    = topReels;
                        project.BottomReels = bottomReels;

                        break;

                    default:
                        throw new FileOperationsException(String.Format("Unable to read file: {0}{2}Problem with reading folowing line:{2}{1}", project.Path, curLine, Environment.NewLine));
                    }
                }
            }
            if (project.StackListers.Count == 0)
            {
                //no phases saved
                project.IncludedReels = ComponentsToReels(includedComponents, project.Machine.DefaultSpeed);
                project.ExcludedReels = ComponentsToReels(excludedComponents, project.Machine.DefaultSpeed);
            }
            if ((project.HorizontalOriginOffset == -1f) || (project.VerticalOriginOffset == -1f) ||
                (project.BoardsX == -1) || (project.BoardsY == -1) ||
                (project.DistanceX == -1f) || (project.DistanceY == -1f) ||
                (project.BoardWidth == -1f) || (project.BoardLength == -1f) ||
                (project.Machine == null))
            {
                throw new FileOperationsException("Not all data was found in the file");
            }
        }
Example #10
0
        public void ExportToFile(string path, BoardSettings boardSettings, StackList phaseStackList)
        {
            StringBuilder sbStackOffset        = new StringBuilder();
            StringBuilder sbFeederSpacing      = new StringBuilder();
            StringBuilder sbComponentLocations = new StringBuilder();
            int           operationNumber      = 1;
            int           curSpeed             = -1;

            for (int index = 0; index < this.totalAmountOfReels_; index++)
            {
                //values for when there is no reel
                float  offsetX         = 0;
                float  offsetY         = 0;
                string comment         = "";
                float  feedSpacingReel = 0;
                Reel   reelWithIntel   = phaseStackList.GetReel(index);
                if (reelWithIntel != null)
                {
                    Footprint reelsFootprint = reelWithIntel.Footprint; //this makes reading the code easier
                    if (reelWithIntel.Footprint.StackType != StackType.Tray18mm)
                    {
                        offsetX = reelsFootprint.OffsetStackX;
                        offsetY = reelsFootprint.OffsetStackY;
                    }
                    else
                    {
                        offsetX = -9.4f + reelsFootprint.Width / 2 + reelsFootprint.OffsetStackX;
                        offsetY = 8.5f - reelsFootprint.Length / 2 + reelsFootprint.OffsetStackY;
                    }
                    comment         = reelsFootprint.ManufacturerPartNumber;
                    feedSpacingReel = reelsFootprint.FeedRate;

                    int speedValue = reelWithIntel.Speed / 10;
                    //1) check if the speed changes
                    if (speedValue != curSpeed)
                    {
                        curSpeed = speedValue;
                        sbComponentLocations.AppendFormat("0,{0},0,0,0,0,0,0,{1}", speedValue, Environment.NewLine);
                    }
                    //set all components
                    for (int i = 0; i < reelWithIntel.Components.Count; i++)
                    {
                        PnpComponent comp = reelWithIntel.Components[i];
                        float        distance;
                        int          nozzleNumber = this.GetNozzleNumber(reelsFootprint.Nozzle);
                        //This should never give -1 and if it does, the machine wil give an error
                        int compRotation;
                        if (comp.Location.Layer == Layer.Top)
                        {
                            distance     = comp.Location.Y;
                            compRotation = ATmMachine.ConvertAngle(comp.Location.Rotation + reelsFootprint.Rotation);
                        }
                        else
                        {
                            //botom
                            distance     = boardSettings.BoardLength - comp.Location.Y;
                            compRotation = ATmMachine.ConvertAngle(180 - (comp.Location.Rotation + reelsFootprint.Rotation));
                        }
                        //%,Head,Stack,X,Y,R,H,skip,Ref,Comment,
                        sbComponentLocations.AppendFormat("{0},{1},{2},{3:0.###},{4:0.###},{5},{6:0.##},0,{7},{8}{9}",
                                                          new object[] { operationNumber, nozzleNumber, index, comp.Location.X, distance,
                                                                         compRotation, reelsFootprint.Height,
                                                                         comp.Designator, reelsFootprint.ManufacturerPartNumber, Environment.NewLine });
                        operationNumber++;
                    }
                }
                //%,StackOffsetCommand,Stack,X,Y,Comment
                sbStackOffset.AppendFormat("65535,1,{0},{1},{2},{3}{4}",
                                           new object[] { index, offsetX, offsetY, comment, Environment.NewLine });
                sbFeederSpacing.AppendFormat("65535,2,{0},{1},{2}", index, feedSpacingReel, Environment.NewLine);
            }
            using (StreamWriter writer = new StreamWriter(path))
            {
                //1) origin offset
                writer.WriteLine("%,OriginOffsetCommand,X,Y,,");
                writer.WriteLine("65535,0,{0:0.##},{1:0.##},", boardSettings.HorizontalOriginOffset, boardSettings.VerticalOriginOffset);
                writer.WriteLine();

                //2) stack offset
                writer.WriteLine("%,StackOffsetCommand,Stack,X,Y,Comment");
                writer.WriteLine(sbStackOffset.ToString());

                //3) Feeder spacing
                writer.WriteLine("%,FeederSpacingCommand,Stack,FeedSpacing,");
                writer.WriteLine(sbFeederSpacing.ToString());

                //4) Board setup
                writer.WriteLine("%,JointedBoardCommand,X,Y,");
                for (int i = 0; i < boardSettings.BoardsX; i++)
                {
                    for (int j = 0; j < boardSettings.BoardsY; j++)
                    {
                        if ((i != 0) || (j != 0))
                        {
                            //skip the first board
                            float Xcoord = i * (boardSettings.BoardWidth + boardSettings.DistanceX);
                            float Ycoord = j * (boardSettings.BoardLength + boardSettings.DistanceY);
                            writer.WriteLine("65535,3,{0:0.##},{1:0.##},", Xcoord, Ycoord);
                        }
                    }
                }
                writer.WriteLine();
                //5) Component locations
                writer.WriteLine("%,Head,Stack,X,Y,R,H,Skip,Ref,Comment,");
                writer.Write(sbComponentLocations.ToString());
            }
        }
Example #11
0
        /// <summary>
        /// Checks all reels and fill the stacks automatic with the good reels
        /// </summary>
        /// <param name="showWarnings">True if warnings are shown, else false</param>
        private void AssignReels(bool showWarnings)
        {
            //1) Filter the reels
            List <Reel> acceptedReels = new List <Reel>();

            acceptedReels = reelsToPlace.FindAll(curReel => pnpMachine.ReelCanBePlaced(curReel));
            if (showWarnings)
            {
                //Show warnings to the user
                if (acceptedReels.Count == 0)
                {
                    MessageBox.Show("No reels accepted", "Warning", MessageBoxButtons.OK, MessageBoxIcon.Information);
                    return;
                }
                int numberRejected = reelsToPlace.Count - acceptedReels.Count;
                //Not all components are accepted
                if ((numberRejected != 0) &&
                    (MessageBox.Show(numberRejected.ToString() + " rejected" + Environment.NewLine + "Do you want to continue?",
                                     "Warning", MessageBoxButtons.YesNo, MessageBoxIcon.Question) == DialogResult.No))
                {
                    return;
                }
            }
            //2) clear the old tabPages
            ClearPhases();

            //3) split the list: top and bottom
            List <Reel> topReels, bottomReels;

            Reel.SplitReelList(acceptedReels, out topReels, out bottomReels);
            FillStackListers(topReels);
            FillStackListers(bottomReels);


            int index = 0;

            while (index < stacklisters.Count)
            {
                if (stacklisters[index].Layer == ReelLayer.Top)
                {
                    stacklisters[index].SetTotalList(topReels);
                }
                else if (stacklisters[index].Layer == ReelLayer.Bottom)
                {
                    stacklisters[index].SetTotalList(bottomReels);
                }
                else if (!stacklisters[index].ContainsReels)
                {
                    //Stacklayer == both -> empty stacklist
                    //if, for some reasen (reasen = bug), the layer is both and it contains reels, it should not be removed
                    StackList removedStackList = stacklisters[index]; //need pointer to control for dispose
                    removedStackList.updateAllListsEvent -= UpdateAllListsEvent;
                    stacklisters.RemoveAt(index);
                    removedStackList.Dispose();
                    continue;
                }
                GenerateTabPage(stacklisters[index]);
                index++; //index > 0
            }
            if (index != 0)
            {
                this.pnlExportButtons.Enabled = true;
            }
        }