Example #1
0
        public PicPoint RotateAroundOrigin(int origX, int origY, double rot)
        {
            PicPoint result = new PicPoint(m_x, m_y);

            // Create a rotated point
            double offsetX = m_x - origX;
            double offsetY = m_y - origY;

            offsetX = offsetX * Math.Cos(rot) - offsetY * Math.Sin(rot);
            offsetY = offsetY * Math.Cos(rot) + offsetX * Math.Sin(rot);

            offsetX = offsetX + origX;
            offsetY = offsetY + origY;

            int rotX = Convert.ToInt32(offsetX);
            int rotY = Convert.ToInt32(offsetY);

            return(new PicPoint(rotX, rotY));
        }
        protected double GetPixelValue(int x, int y)
        {
            double pointValue = 0;

            // Store original point
            PicPoint origPt = new PicPoint(x - (_xSize / 2), y - (_ySize / 2));

            PicPoint finalPt = origPt;

            finalPt.RotateAroundOrigin(0, 0, _rotation);

            for (int z = 0; z < _nexii.Count; z++)
            {
                double dist = 0.0;

                // Mod determines whether to judge distance on X, Y, or both (majority will be both)
                switch (z % _mod)
                {
                case 0:
                    dist = _nexii[z].point.XDistanceTo(finalPt.X);
                    break;

                case 1:
                    dist = _nexii[z].point.YDistanceTo(finalPt.Y);
                    break;

                default:
                    dist = _nexii[z].point.DistanceTo(finalPt.X, finalPt.Y);
                    break;
                }

                if (dist < _maxDist)
                {
                    pointValue += dist * _nexii[z].boost;
                }
            }

            return(pointValue);
        }