Example #1
0
        private void FormMain_Load(object sender, EventArgs e)
        {
            var     position = new vec3(5, 3, 4) * 0.5f;
            var     center   = new vec3(0, 0, 0);
            var     up       = new vec3(0, 1, 0);
            var     camera   = new Camera(position, center, up, CameraType.Perspective, this.winGLCanvas1.Width, this.winGLCanvas1.Height);
            Texture texture  = GetCubemapTexture();

            this.node = CubemapViewerNode.Create(texture);
            var scene = new Scene(camera);

            scene.RootNode = node;
            this.scene     = scene;

            var list            = new ActionList();
            var transformAction = new TransformAction(scene);

            list.Add(transformAction);
            var renderAction = new RenderAction(scene);

            list.Add(renderAction);
            this.actionList = list;

            //// uncomment these lines to enable manipualter of camera!
            //var manipulater = new FirstPerspectiveManipulater();
            //manipulater.BindingMouseButtons = System.Windows.Forms.MouseButtons.Right;
            //manipulater.Bind(camera, this.winGLCanvas1);
        }
Example #2
0
        public static CubemapViewerNode Create(Texture skybox)
        {
            var model    = new CubemapViewerModel();
            var vs       = new VertexShader(vertexCode);
            var fs       = new FragmentShader(reflectFragmentCode);
            var provider = new ShaderArray(vs, fs);
            var map      = new AttributeMap();

            map.Add("inPosition", CubemapViewerModel.strPosition);
            var builder = new RenderMethodBuilder(provider, map);
            var node    = new CubemapViewerNode(model, builder);

            node.skyboxTexture = skybox;

            node.Initialize();

            return(node);
        }