public GhPxSystem() { ghPxRigidStatics = new LinkedList <PxGhRigidStatic>(); ghPxRigidDynamics = new LinkedList <PxGhRigidDynamic>(); PhysXManager.ClearScene(); }
public override GH_LoadingInstruction PriorityLoad() { PhysXManager.Initialize(); return(GH_LoadingInstruction.Proceed); }