public override void OnJoinedRoom() { // Instantiate photon voice object if (this.PhotonVoicePrefab != null) { GameObject go = PhotonVoicePrefab; go = Photon.Pun.PhotonNetwork.Instantiate(PhotonVoicePrefab.name, Vector3.zero, Quaternion.identity, 0); } Photon.Voice.Unity.Recorder recorder = GetComponent <Photon.Voice.Unity.Recorder>(); recorder.TransmitEnabled = true; }
protected virtual void Start() { recorder = gameObject.GetComponent(typeof(Recorder)) as Recorder; Client.GlobalInterestGroup = 1; }