public override void OnPreSimulate(int frameId, int subFrameId)
        {
            if (subFrameId == TickEngineSettings.sendEveryXTick - 1)
            {
                triggerQueued = true;
                //foundMounts.Clear();

                base.OnPreSimulate(frameId, subFrameId);

                if (foundMounts.Count != 0)
                {
                    do
                    {
                        var mount = foundMounts.Dequeue();
                        syncState.SoftMount(mount);
                    } while (foundMounts.Count != 0);
                }
                else
                {
                    syncState.SoftMount(null);
                }
            }
        }