Example #1
0
        void Start()
        {
            s_Singleton  = this;
            currentPanel = mainMenuPanel;

            backButton.gameObject.SetActive(false);
            GetComponent <Canvas>().enabled = true;

            DontDestroyOnLoad(gameObject);

            SetServerInfo("Offline", "None");

            Debug.Log("Lobby Scene: " + lobbyScene.SimpleSceneName);
            Debug.Log("Game Scene: " + gameScene.SimpleSceneName);
        }