Example #1
0
        public static void AddUnsharpMask(WicProcessingContext ctx)
        {
            var ss = ctx.Settings.UnsharpMask;

            if (!ctx.Settings.Sharpen || ss.Radius <= 0d || ss.Amount <= 0)
            {
                return;
            }

            var fmt = ctx.Source.Format;

            if (fmt.NumericRepresentation == PixelNumericRepresentation.Float)
            {
                var mapx = ctx.AddDispose(KernelMap <float> .MakeBlurMap(ctx.Source.Width, ss.Radius, 1, false, true));
                var mapy = ctx.AddDispose(KernelMap <float> .MakeBlurMap(ctx.Source.Height, ss.Radius, 1, false, true));

                ctx.Source = ctx.AddDispose(new UnsharpMaskTransform <float, float>(ctx.Source, mapx, mapy, ss));
            }
            else
            {
                var mapx = ctx.AddDispose(KernelMap <int> .MakeBlurMap(ctx.Source.Width, ss.Radius, 1, false, false));
                var mapy = ctx.AddDispose(KernelMap <int> .MakeBlurMap(ctx.Source.Height, ss.Radius, 1, false, false));

                if (fmt.NumericRepresentation == PixelNumericRepresentation.Fixed)
                {
                    ctx.Source = ctx.AddDispose(new UnsharpMaskTransform <ushort, int>(ctx.Source, mapx, mapy, ss));
                }
                else
                {
                    ctx.Source = ctx.AddDispose(new UnsharpMaskTransform <byte, int>(ctx.Source, mapx, mapy, ss));
                }
            }
        }
Example #2
0
        public WicUnsharpMask(WicTransform prev) : base(prev)
        {
            var ss = Context.Settings.UnsharpMask;

            if (ss.Radius <= 0 || ss.Amount <= 0)
            {
                return;
            }

            var mapx = KernelMap.MakeBlurMap(Context.Width, ss.Radius);
            var mapy = KernelMap.MakeBlurMap(Context.Height, ss.Radius);

            Source = new WicUnsharpMask8bpc(Source, mapx, mapy, ss);
        }
        public WicUnsharpMask(WicTransform prev) : base(prev)
        {
            var ss = Context.Settings.UnsharpMask;

            if (ss.Radius <= 0d || ss.Amount <= 0)
            {
                return;
            }

            var fmt = PixelFormat.Cache[Source.GetPixelFormat()];

            mapx = KernelMap <int> .MakeBlurMap(Context.Width, ss.Radius, 1u, fmt.AlphaRepresentation != PixelAlphaRepresentation.None);

            mapy = KernelMap <int> .MakeBlurMap(Context.Height, ss.Radius, 1u, fmt.AlphaRepresentation != PixelAlphaRepresentation.None);

            Source = source = new WicUnsharpMask <byte, int>(Source, mapx, mapy, ss);
        }