/// <summary> /// Returns the currently selected object (human, module, ...) /// </summary> /// <returns></returns> public Selectable GetSelection() { return(Phi.GetPrivateStaticField <Selectable>(typeof(Selection), "mSelected")); }
public GameManager GetGameManager() { return(Phi.GetPrivateStaticField <GameManager>(typeof(GameManager), "mInstance")); }
public static void StaticLaunch() { Phi.Instance = new Phi(); Phi.Instance.Launch(); }