Example #1
0
        public void NotifyDeath(TriangleEnemy hitEnemy)
        {
            if (!_deadList.Contains(hitEnemy))
                _deadList.Add(hitEnemy);

            if (_deadList.Count >= EnemySpawnCount)
                this.Destroy();
        }
Example #2
0
        public void Hit(TriangleEnemy hitEnemy)
        {
            NotifyDeath(hitEnemy);

            if (_deadList.Count >= EnemySpawnCount)
            {
                this.Publish(new EnemyFlockDestroyedEvent(hitEnemy.Location.X * Settings.MetersToPixels, hitEnemy.Location.Y * Settings.MetersToPixels));
                this.Publish(new BigPointsAwardedEvent(1000, hitEnemy.Location.X * Settings.MetersToPixels, hitEnemy.Location.Y * Settings.MetersToPixels, true));

                this.Destroy();
            }
            else
            {
                this.Publish(new EnemyDestoryedEvent(hitEnemy.Location.X * Settings.MetersToPixels, hitEnemy.Location.Y * Settings.MetersToPixels));
                this.Publish(new PointsAwardedEvent(100 * (_deadList.Count + 1), hitEnemy.Location.X * Settings.MetersToPixels, hitEnemy.Location.Y * Settings.MetersToPixels));

            }
        }