Example #1
0
        /// <summary>
        /// Localizes the PLib strings.
        /// </summary>
        /// <param name="locale">The locale to use.</param>
        internal static void LocalizeItself(Localization.Locale locale)
        {
            if (locale == null)
            {
                throw new ArgumentNullException(nameof(locale));
            }
            Localization.RegisterForTranslation(typeof(PLibStrings));
            var    assembly = Assembly.GetExecutingAssembly();
            string locCode  = locale.Code;

            if (string.IsNullOrEmpty(locCode))
            {
                locCode = Localization.GetCurrentLanguageCode();
            }
            try {
                using (var stream = assembly.GetManifestResourceStream(
                           TRANSLATIONS_RES_PATH + locCode + TRANSLATIONS_EXT)) {
                    if (stream != null)
                    {
                        // File.ReadAllLines does not work on streams unfortunately
                        var lines = new List <string>(128);
                        using (var reader = new StreamReader(stream, Encoding.UTF8)) {
                            string line;
                            while ((line = reader.ReadLine()) != null)
                            {
                                lines.Add(line);
                            }
                        }
                        Localization.OverloadStrings(Localization.ExtractTranslatedStrings(
                                                         lines.ToArray()));
#if DEBUG
                        PUtil.LogDebug("Localizing PLib Core to locale {0}".F(locCode));
#endif
                    }
                }
            } catch (Exception e) {
                PUtil.LogWarning("Failed to load {0} localization for PLib Core:".F(locCode));
                PUtil.LogExcWarn(e);
            }
        }
Example #2
0
        /// <summary>
        /// Copies the sounds from one animation to another animation.
        /// </summary>
        /// <param name="dstAnim">The destination anim file name.</param>
        /// <param name="srcAnim">The source anim file name.</param>
        public static void CopySoundsToAnim(string dstAnim, string srcAnim)
        {
            if (string.IsNullOrEmpty(dstAnim))
            {
                throw new ArgumentNullException(nameof(dstAnim));
            }
            if (string.IsNullOrEmpty(srcAnim))
            {
                throw new ArgumentNullException(nameof(srcAnim));
            }
            var anim = Assets.GetAnim(dstAnim);

            if (anim != null)
            {
                var audioSheet = GameAudioSheets.Get();
                var animData   = anim.GetData();
                // For each anim in the kanim, look for existing sound events under the old
                // anim's file name
                for (int i = 0; i < animData.animCount; i++)
                {
                    string animName = animData.GetAnim(i)?.name ?? "";
                    var    events   = audioSheet.GetEvents(srcAnim + "." + animName);
                    if (events != null)
                    {
#if DEBUG
                        PUtil.LogDebug("Adding {0:D} audio event(s) to anim {1}.{2}".F(events.
                                                                                       Count, dstAnim, animName));
#endif
                        audioSheet.events[dstAnim + "." + animName] = events;
                    }
                }
            }
            else
            {
                PUtil.LogWarning("Destination animation \"{0}\" not found!".F(dstAnim));
            }
        }