Example #1
0
        /// <summary>
        /// Populate the sub entities of widgetList
        /// </summary>
        /// <param name="widgets"></param>
        /// <param name="toPopulate"></param>
        public override void Populate(IEnumerable <Widget> widgets, Flags toPopulate)
        {
            Log("Populate", widgets.GetIdenties(), toPopulate);

            // Implement breadth first loading of related entities.
            // Any entity that has been requested to be loaded, should be loaded at this level where possible.
            // Remove all sub entity types that this entity relates to directly.
            Flags stillToPopulate = toPopulate;

            stillToPopulate = stillToPopulate.Remove(EntityType.FieldTest);
            stillToPopulate = stillToPopulate.Remove(EntityType.FieldTest);
            stillToPopulate = stillToPopulate.Remove(EntityType.Thing);

            // Get sub entities: FieldTest
            if ((toPopulate & EntityType.FieldTest) == EntityType.FieldTest)
            {
                // Grab the ones that actually need populating
                IEnumerable <Widget> toBePopulated = widgets.Where(entity => entity.FieldTestListUsingForeignKeyFieldPopulated == false);

                // And load the sub entities for those ones.
                FieldTestList childFieldTestList = toBePopulated.Count() > 0
                    ? FieldTestRepo.GetByForeignKeyField(
                    toBePopulated.GetIdenties(),
                    stillToPopulate)
                    : new FieldTestList();
                Dictionary <int, List <FieldTest> > fieldTestListByForeignKeyField = childFieldTestList.MapByForeignKeyField;

                // Now go over all the entites. For ones that need popualting, populate collection
                // directly. For those already populated, make a check on sub entities to ensure
                // they are loaded to the required level
                FieldTestList toBeChecked = new FieldTestList();
                foreach (Widget widget in widgets)
                {
                    if (!widget.FieldTestListUsingForeignKeyFieldPopulated)
                    {
                        var FieldTestListsForWidget = fieldTestListByForeignKeyField.ContainsKey(widget.Identity)
                                                        ? fieldTestListByForeignKeyField[widget.Identity]
                                                        : null;
                        if (FieldTestListsForWidget != null)
                        {
                            FieldTestListsForWidget.ForEach(entity => entity.ForeignKeyFieldWidget = widget);
                        }
                        widget.PopulateFieldTestListUsingForeignKeyField(FieldTestListsForWidget);
                    }
                    else
                    {
                        toBeChecked.AddRange(widget.FieldTestListUsingForeignKeyField);
                    }
                }

                // If there's any "to be checked" (because they were already loaded) let the entities own
                // repo do whatever checks it needs to do
                if (toBeChecked.Count > 0)
                {
                    FieldTestRepo.Populate(toBeChecked, stillToPopulate);
                }
            }

            // Get sub entities: FieldTest
            if ((toPopulate & EntityType.FieldTest) == EntityType.FieldTest)
            {
                // Grab the ones that actually need populating
                IEnumerable <Widget> toBePopulated = widgets.Where(entity => entity.FieldTestListUsingForeignKeyFieldNullablePopulated == false);

                // And load the sub entities for those ones.
                FieldTestList childFieldTestList = toBePopulated.Count() > 0
                    ? FieldTestRepo.GetByForeignKeyFieldNullable(
                    toBePopulated.GetIdenties().Select(i => new Nullable <int>(i)).ToArray(),
                    stillToPopulate)
                    : new FieldTestList();
                Dictionary <int?, List <FieldTest> > fieldTestListByForeignKeyFieldNullable = childFieldTestList.MapByForeignKeyFieldNullable;

                // Now go over all the entites. For ones that need popualting, populate collection
                // directly. For those already populated, make a check on sub entities to ensure
                // they are loaded to the required level
                FieldTestList toBeChecked = new FieldTestList();
                foreach (Widget widget in widgets)
                {
                    if (!widget.FieldTestListUsingForeignKeyFieldNullablePopulated)
                    {
                        var FieldTestListsForWidget = fieldTestListByForeignKeyFieldNullable.ContainsKey(widget.Identity)
                                                        ? fieldTestListByForeignKeyFieldNullable[widget.Identity]
                                                        : null;
                        if (FieldTestListsForWidget != null)
                        {
                            FieldTestListsForWidget.ForEach(entity => entity.ForeignKeyFieldNullableWidget = widget);
                        }
                        widget.PopulateFieldTestListUsingForeignKeyFieldNullable(FieldTestListsForWidget);
                    }
                    else
                    {
                        toBeChecked.AddRange(widget.FieldTestListUsingForeignKeyFieldNullable);
                    }
                }

                // If there's any "to be checked" (because they were already loaded) let the entities own
                // repo do whatever checks it needs to do
                if (toBeChecked.Count > 0)
                {
                    FieldTestRepo.Populate(toBeChecked, stillToPopulate);
                }
            }

            // Get parent entities: Thing
            if ((toPopulate & EntityType.Thing) == EntityType.Thing)
            {
                // Grab the ids for the ones that actually need populating
                IEnumerable <Widget> toBePopulated = widgets.Where(entity => entity.ThingRequiresPopulation);
                int[] idsToLoad = toBePopulated.Select(entity => entity.ThingId).ToList().ToArray();

                // And load the sub entities for those ones.
                ThingList parentThingList = toBePopulated.Count() > 0
                    ? ThingRepo.Get(idsToLoad, stillToPopulate)
                    : new ThingList();
                Dictionary <int, Thing> thingListById = parentThingList.MapById;

                // Now go over all the entites. For ones that need popualting, populate entities
                // directly. For those already populated, make a check on sub entities to ensure
                // they are loaded to the required level
                ThingList toBeChecked = new ThingList();
                foreach (Widget widget in widgets)
                {
                    if (widget.ThingRequiresPopulation)
                    {
                        widget.Thing =
                            thingListById.ContainsKey(widget.ThingId)
                                                        ? thingListById[widget.ThingId]
                                                        : null;
                    }
                    else if (widget.ThingPopulated)
                    {
                        toBeChecked.Add(widget.Thing);
                    }
                }

                // If there's any "to be checked" (because they were already loaded) let the entiies own
                // repo do whatever checks it needs to do
                if (toBeChecked.Count > 0)
                {
                    ThingRepo.Populate(toBeChecked, stillToPopulate);
                }
            }
        }
Example #2
0
        /// <summary>
        /// Save (insert/update) a Widget into the store
        /// </summary>
        /// <param name="entitiesBeingHandled">Entities already being saved further up the save stack</param>
        /// <param name="widgets">The Widgets to save</param>
        /// <param name="toSave">Entity types to cascade to, if they are loaded</param>
        internal void Save(List <Entity> entitiesBeingHandled, Flags toSave, params Widget[] widgets)
        {
            if (widgets == null)
            {
                throw new ArgumentNullException("widgets");
            }
            Log("Save", widgets.Select <Widget, int>(entity => entity.Identity).ToArray <int>(), EntityType.None);

            // Copy the list of entities being handled, and add this new set of entities to it.
            // We're handling those now.
            List <Entity> entitiesNowBeingHandled = new List <Entity>(entitiesBeingHandled);

            entitiesNowBeingHandled.AddRange(widgets);

            // Loop over each entity and save it.
            foreach (Widget widget in widgets)
            {
                // Already being saved higher up the stack?
                if (entitiesBeingHandled.ContainsEntity(widget))
                {
                    continue;
                }

                // Allow derived/partial class to do extra work
                OnBeforeSaveEntity(widget);

                // Save parent entity... so we can update our key to it
                if ((toSave & EntityType.Thing) == EntityType.Thing &&
                    widget.ThingPopulated)
                {
                    if (!entitiesBeingHandled.ContainsEntity(widget.Thing))
                    {
                        ThingRepo.Save(entitiesNowBeingHandled, toSave, widget.Thing);
                        widget.ThingId = widget.Thing.Identity;
                    }
                }

                bool saved = false;

                try
                {
                    // Save the entity
                    if (widget.IsNew)
                    {
                        this.Mapper.Insert("InsertWidget", widget);
                        saved = true;
                    }
                    else if (widget.IsChanged)
                    {
                        if (this.Mapper.Update("UpdateWidget", widget) != 1)
                        {
                            ThrowWidgetEntityException(widget.Identity);
                        }
                        saved = true;
                    }
                }
                catch (Exception ex)
                {
                    throw EntityLogger.WriteUnexpectedException(
                              ex,
                              "Failed to insert/update Entity",
                              Category.EntityFramework,
                              widget);
                }

                // Save child entities... update their key to us
                if ((toSave & EntityType.FieldTest) == EntityType.FieldTest &&
                    widget.FieldTestListUsingForeignKeyFieldPopulated)
                {
                    foreach (FieldTest childFieldTest in widget.FieldTestListUsingForeignKeyField)
                    {
                        childFieldTest.ForeignKeyField = widget.Identity;
                        if (!entitiesBeingHandled.ContainsEntity(childFieldTest))
                        {
                            if (childFieldTest.IsDeleted)
                            {
                                FieldTestRepo.Delete(entitiesNowBeingHandled, toSave, childFieldTest);
                            }
                            else
                            {
                                FieldTestRepo.Save(entitiesNowBeingHandled, toSave, childFieldTest);
                            }
                        }
                    }
                }

                // Save child entities... update their key to us
                if ((toSave & EntityType.FieldTest) == EntityType.FieldTest &&
                    widget.FieldTestListUsingForeignKeyFieldNullablePopulated)
                {
                    foreach (FieldTest childFieldTest in widget.FieldTestListUsingForeignKeyFieldNullable)
                    {
                        childFieldTest.ForeignKeyFieldNullable = widget.Identity;
                        if (!entitiesBeingHandled.ContainsEntity(childFieldTest))
                        {
                            if (childFieldTest.IsDeleted)
                            {
                                FieldTestRepo.Delete(entitiesNowBeingHandled, toSave, childFieldTest);
                            }
                            else
                            {
                                FieldTestRepo.Save(entitiesNowBeingHandled, toSave, childFieldTest);
                            }
                        }
                    }
                }

                // Post save protocol
                if (saved)
                {
                    // Allow derived/partial class to do extra work
                    OnAfterSaveEntity(widget);

                    widget.Reset();

                    //The insert/update will have resulted in a new database_update row, inform interested parties
                    RaiseModelChanged();
                }
            }
        }