Example #1
0
        public ServerResponseType HandleMessage(Backend.Backend backend, ServerMessageType message, string session, BinaryReader datareader, BinaryWriter datawriter)
        {
            if (backend.IsMultiplayer)
            {
                return(ServerResponseType.REQ_ERROR);
            }
            var    ipaddr = datareader.ReadUInt32();
            ushort port   = 80;

            if (datareader.BaseStream.Length - datareader.BaseStream.Position >= 2)
            {
                port = datareader.ReadUInt16();
            }
            if (_ip.GrabEntity(ipaddr) == null)
            {
                return(ServerResponseType.REQ_ERROR);
            }
            var entity   = _entityManager.GetPlayerEntityId(session);
            var playerIp = _ip.FetchAllIPs(entity);

            if (playerIp.Length == 0)
            {
                return(ServerResponseType.REQ_ERROR);
            }
            try
            {
                _ip.MakeConnection(ipaddr, playerIp[0].Address, port);
                return(ServerResponseType.REQ_SUCCESS);
            }
            catch
            {
                return(ServerResponseType.REQ_ERROR);
            }
        }
Example #2
0
        internal void StartLocalServer()
        {
            _localBackend = new Backend.Backend(3252, false, Path.Combine(_appdata.GamePath, "world"));
            _localBackend.Listen();
            _localBackend.ServerReady.WaitOne();
            Logger.Log("Starting internal single-player server.");

            var result = _server.Connect("localhost:3252");

            result.Wait();

            Logger.Log("*** Connected To Internal Server ***", System.ConsoleColor.Green);

            if (result.Result.Result != ConnectionResultType.Success)
            {
                throw new Exception("An error has occurred starting the internal server.");
            }

            EnsureProperEnvironment();
        }
Example #3
0
 public BroadcastingStream(Backend backend, string player)
 {
     _backend = backend;
     _player  = player;
 }
Example #4
0
 /// <inheritdoc/>
 public ServerResponseType HandleMessage(Backend backend, ServerMessageType message, string session, BinaryReader datareader, BinaryWriter datawriter)
 {
     datawriter.Write(backend.IsMultiplayer);
     return(ServerResponseType.REQ_SUCCESS);
 }
            public ServerResponseType HandleMessage(Backend backend, ServerMessageType message, string session, BinaryReader datareader, BinaryWriter datawriter)
            {
                // The easy part: authorising.
                var id   = datareader.ReadInt32();
                var fail = false;

                fail = id < 0 || id >= holder.info.Count; // Stream ID out of range
                Tuple <Stream, string> s = null;

                if (!fail)
                {
                    s    = holder.info[id];
                    fail = s == null; // Stream ID nulled (closed already)
                }
                if (!fail)
                {
                    fail = s.Item2 != session; // Stream doesn't belong to accessing user
                }
                if (fail)
                {
                    Logger.Log("failed");
                    // We give the same error in all cases so the user can't figure anything out
                    // by making deliberately dodgy requests
                    datawriter.Write($"Could not get a handle on stream {id} - nonexistent or not authorised.");
                    return(ServerResponseType.REQ_ERROR);
                }
                var opi = datareader.ReadByte();

                if (!Enum.IsDefined(typeof(StreamOp), opi)) // Make sure the byte is in range of the enum
                {
                    Logger.Log("invalid stream operation");
                    datawriter.Write($"Invalid stream operation {opi}.");
                    return(ServerResponseType.REQ_ERROR);
                }
                var        op = (StreamOp)opi; // We know it's valid now, so get the enum entry
                MethodInfo fun;
                dynamic    ret;

                try
                {
                    switch (op) // special cases
                    {
                    case StreamOp.Close:
                        s.Item1.Dispose();
                        holder.info[id] = null;
                        return(ServerResponseType.REQ_SUCCESS);

                    case StreamOp.ReadByte:
                        datawriter.Write(s.Item1.ReadByte());
                        return(ServerResponseType.REQ_SUCCESS);

                    case StreamOp.WriteByte:
                        s.Item1.WriteByte((byte)datareader.ReadInt32());
                        return(ServerResponseType.REQ_SUCCESS);

                    case StreamOp.Read:
                        var r = new byte[datareader.ReadInt32()];
                        datawriter.Write(s.Item1.Read(r, 0, r.Length));
                        datawriter.Write(r.Length);
                        datawriter.Write(r);
                        return(ServerResponseType.REQ_SUCCESS);

                    case StreamOp.Write:
                        var w = datareader.ReadBytes(datareader.ReadInt32());
                        s.Item1.Write(w, 0, w.Length);
                        return(ServerResponseType.REQ_SUCCESS);
                    }
                    // Look up the method from its enum entry.
                    fun = typeof(Stream).GetMethod(op.ToString());

                    // Call it and get the result.
                    // The Select finds a BinaryReader method that reads each argument type.
                    ret = fun.Invoke(s.Item1, fun.GetParameters().Select(p => typeof(BinaryReader).GetMethods().First(m => m.Name.Length > 4 && m.Name.StartsWith("Read", StringComparison.InvariantCulture) && m.ReturnType == (p.ParameterType.IsEnum ? Enum.GetUnderlyingType(p.ParameterType) : p.ParameterType)).Invoke(datareader, null)).ToArray());
                }
                catch (Exception ex)
                {
                    // Not sending back the exception, who knows what's in it?
                    Logger.Log(ex.ToString());
                    datawriter.Write($"Internal error.");
                    return(ServerResponseType.REQ_ERROR);
                }
                if (fun.ReturnType != typeof(void))
                {
                    ((dynamic)datawriter).Write(ret);
                }
                return(ServerResponseType.REQ_SUCCESS);
            }
 public ServerResponseType HandleMessage(Backend backend, ServerMessageType message, string session, BinaryReader datareader, BinaryWriter datawriter)
 {
     datawriter.Write(rstreams.Create(new MemoryStream(Encoding.UTF8.GetBytes("SOMETHING SOMETHING IS A TESTAMENT TO WHY THE WAYS OF THE BLIND WILL NEVER GET")), session));
     return(ServerResponseType.REQ_SUCCESS);
 }