Example #1
0
 public void CombatLogHandler(object self, LuaEventArgs args)
 {
     if (CombatLogEvent.GetEvent(args) != "SPELL_CAST_SUCCESS") return;
     //Log.GUI(string.Format("0:{0}, 1:{1}, 2:{2}, 3:{3}, 4:{4}, 5:{5}, 6:{6}, 7:{7}",
     //    args.Args[0], args.Args[1], args.Args[2], args.Args[3], args.Args[4], args.Args[5], args.Args[6], args.Args[7]));
     var combatLogEvent = new SpellCastSuccess(args);
     if (combatLogEvent.SpellName != "Rake" || combatLogEvent.BaseArgs.SourceUnitId != Me.GetUnitId())
         return;
     if (MyCurrentTarget != null &&
         (MyCurrentTarget.GetUnitId() == combatLogEvent.BaseArgs.DestinationUnitId))
     {
         // Added this routine to catch instances of rake casts that the user may have initiated so that rolling
         // bleed modifiers are properly applied.
         SnapshotManager.Instance.AddRakedTarget(MyCurrentTarget, true);
     }
 }
Example #2
0
        public void CombatLogHandler(object self, LuaEventArgs args)
        {
            if (CombatLogEvent.GetEvent(args) != "SPELL_CAST_SUCCESS")
            {
                return;
            }
            //Log.GUI(string.Format("0:{0}, 1:{1}, 2:{2}, 3:{3}, 4:{4}, 5:{5}, 6:{6}, 7:{7}",
            //    args.Args[0], args.Args[1], args.Args[2], args.Args[3], args.Args[4], args.Args[5], args.Args[6], args.Args[7]));
            var combatLogEvent = new SpellCastSuccess(args);

            if (combatLogEvent.SpellName != "Rake" || combatLogEvent.BaseArgs.SourceUnitId != Me.GetUnitId())
            {
                return;
            }
            if (MyCurrentTarget != null &&
                (MyCurrentTarget.GetUnitId() == combatLogEvent.BaseArgs.DestinationUnitId))
            {
                // Added this routine to catch instances of rake casts that the user may have initiated so that rolling
                // bleed modifiers are properly applied.
                SnapshotManager.Instance.AddRakedTarget(MyCurrentTarget, true);
            }
        }