Example #1
0
 public void Dispense()
 {
     _gumballMachine.ReleaseBall();
     if (_gumballMachine.GetCount() > 0)
     {
         _gumballMachine.SetState(_gumballMachine.GetNoQuarterState());
     }
     else
     {
         Console.WriteLine("Oops, out of gumballs");
         _gumballMachine.SetState(_gumballMachine.GetSoldOutState());
     }
 }
Example #2
0
 public void Dispense()
 {
     Console.WriteLine("YOU ARE THE WINNER! You get two gumballs for your quarter!");
     _gumballMachine.ReleaseBall();
     if (_gumballMachine.GetCount() == 0)
     {
         _gumballMachine.SetState(_gumballMachine.GetSoldOutState());
     }
     else
     {
         _gumballMachine.ReleaseBall();
         if (_gumballMachine.GetCount() > 0)
         {
             _gumballMachine.SetState(_gumballMachine.GetNoQuarterState());
         }
         else
         {
             Console.WriteLine("Oops, out of gumballsasd");
             _gumballMachine.SetState(_gumballMachine.GetSoldOutState());
         }
     }
 }
Example #3
0
        public void TurnCrank()
        {
            Console.WriteLine("You turned...");
            int _winner = _random.Next(10);

            if (_winner == 1 && _gumballMachine.GetCount() > 1)
            {
                _gumballMachine.SetState(_gumballMachine.GetWinnerState());
                Console.WriteLine(_winner);
            }
            else
            {
                _gumballMachine.SetState(_gumballMachine.GetSoldState());
                Console.WriteLine(_winner);
            }
        }
Example #4
0
 public void Report()
 {
     Console.WriteLine("Gumball Machine: " + _gumballMachine.GetLocation());
     Console.WriteLine("Current inventory: " + _gumballMachine.GetCount() + " gumballs");
     Console.WriteLine("Current state: " + _gumballMachine.GetState());
 }