public MediumStrengthState(Player player) : base(player) { this.Speed = 5; this.LowerStrenghtLimit = 20; this.UpperStrenghtLimit = 60; }
public HighStrengthState(Player player) : base(player) { this.Speed = 10; this.LowerStrenghtLimit = 60; this.UpperStrenghtLimit = 100; }
static void Main() { Player forrest = new Player("Forrest Gump"); forrest.Show(); forrest.Run(); forrest.DrinkAlcohol(10); forrest.Run(); forrest.EatSpinach(40); forrest.Run(); forrest.EatSpinach(40); forrest.EatSpinach(100); forrest.Run(); }