public void Reset() { EditorOnlyToolSettings = new ToolSettings(); var dynamicBezier = new DynamicBezier( new Vector3(0.5f, 0f, 0f), new Vector3(0f, 0.5f, 0.5f), new Vector3(0.5f, 1.0f, 0.5f), new Vector3(1.5f, 1f, 1f), new Vector3(1f, 1.5f, 1.5f) ); Path = new DynamicBezierPath(transform, dynamicBezier); }
public DynamicBezierPath(Transform localSpace, DynamicBezier localBezier) : this(localSpace) { LocalBezier = localBezier; }