public static Vector2 LineIntersectionPoint(Vector2 start1, Vector2 end1, Vector2 start2, Vector2 end2) { bool flag; return(VectorMath.LineIntersectionPoint(start1, end1, start2, end2, out flag)); }
public static Vector2 IntersectionPoint(Vector2 start1, Vector2 end1, Vector2 start2, Vector2 end2, out bool intersects) { return(VectorMath.LineIntersectionPoint(start1, end1, start2, end2, out intersects)); }