Inheritance: GraphNode
Example #1
0
        public void CreateNodeRec(QuadtreeNodeHolder holder, int depth, int x, int y)
        {
            int num = 1 << Math.Min(this.editorHeightLog2, this.editorWidthLog2) - depth;
            int num2;

            if (depth < this.minDepth)
            {
                num2 = -1;
            }
            else
            {
                num2 = this.CheckNode(x, y, num);
            }
            if (num2 == 1 || num2 == 0 || num == 1)
            {
                QuadtreeNode quadtreeNode = new QuadtreeNode(this.active);
                quadtreeNode.SetPosition((Int3)this.LocalToWorldPosition(x, y, num));
                quadtreeNode.Walkable = (num2 == 1);
                holder.node           = quadtreeNode;
            }
            else
            {
                holder.c0 = new QuadtreeNodeHolder();
                holder.c1 = new QuadtreeNodeHolder();
                holder.c2 = new QuadtreeNodeHolder();
                holder.c3 = new QuadtreeNodeHolder();
                this.CreateNodeRec(holder.c0, depth + 1, x, y);
                this.CreateNodeRec(holder.c1, depth + 1, x + num / 2, y);
                this.CreateNodeRec(holder.c2, depth + 1, x + num / 2, y + num / 2);
                this.CreateNodeRec(holder.c3, depth + 1, x, y + num / 2);
            }
        }
        public void CreateNodeRec(QuadtreeNodeHolder holder, int depth, int x, int y)
        {
            int width = 1 << (System.Math.Min(editorHeightLog2, editorWidthLog2) - depth);
            int walkable;

            if (depth < minDepth)
            {
                walkable = -1;
            }
            else
            {
                walkable = CheckNode(x, y, width);
            }

            if (walkable == 1 || walkable == 0 || width == 1)
            {
                var node = new QuadtreeNode(active);
                node.SetPosition((Int3)LocalToWorldPosition(x, y, width));
                node.Walkable = walkable == 1;
                holder.node   = node;
            }
            else                 //walkable = -1 //Undefined
            {
                holder.c0 = new QuadtreeNodeHolder();
                holder.c1 = new QuadtreeNodeHolder();
                holder.c2 = new QuadtreeNodeHolder();
                holder.c3 = new QuadtreeNodeHolder();

                CreateNodeRec(holder.c0, depth + 1, x, y);
                CreateNodeRec(holder.c1, depth + 1, x + width / 2, y);
                CreateNodeRec(holder.c2, depth + 1, x + width / 2, y + width / 2);
                CreateNodeRec(holder.c3, depth + 1, x, y + width / 2);
            }
        }
Example #3
0
        public void CreateNodeRec(QuadtreeNodeHolder holder, int depth, int x, int y)
        {
            int num2;
            int width = ((int)1) << (Math.Min(this.editorHeightLog2, this.editorWidthLog2) - depth);

            if (depth < this.minDepth)
            {
                num2 = -1;
            }
            else
            {
                num2 = this.CheckNode(x, y, width);
            }
            if (((num2 == 1) || (num2 == 0)) || (width == 1))
            {
                QuadtreeNode node = new QuadtreeNode(base.active);
                node.SetPosition((VInt3)this.LocalToWorldPosition(x, y, width));
                node.Walkable = num2 == 1;
                holder.node   = node;
            }
            else
            {
                holder.c0 = new QuadtreeNodeHolder();
                holder.c1 = new QuadtreeNodeHolder();
                holder.c2 = new QuadtreeNodeHolder();
                holder.c3 = new QuadtreeNodeHolder();
                this.CreateNodeRec(holder.c0, depth + 1, x, y);
                this.CreateNodeRec(holder.c1, depth + 1, x + (width / 2), y);
                this.CreateNodeRec(holder.c2, depth + 1, x + (width / 2), y + (width / 2));
                this.CreateNodeRec(holder.c3, depth + 1, x, y + (width / 2));
            }
        }
Example #4
0
		public void CreateNodeRec (QuadtreeNodeHolder holder, int depth, int x, int y) {
			
			var width = 1 << (Math.Min (editorHeightLog2,editorWidthLog2)-depth);
			int walkable;
			if (depth < minDepth) {
				walkable = -1;
			} else {
				walkable = CheckNode (x,y, width);
			}
			
			if (walkable == 1 || walkable == 0 || width == 1) {
				var node = new QuadtreeNode(active);
				node.SetPosition ((Int3)LocalToWorldPosition(x,y,width));
				node.Walkable = walkable == 1;
				holder.node = node;
				
				
			} else { //walkable = -1 //Undefined
				holder.c0 = new QuadtreeNodeHolder ();
				holder.c1 = new QuadtreeNodeHolder ();
				holder.c2 = new QuadtreeNodeHolder ();
				holder.c3 = new QuadtreeNodeHolder ();
				
				CreateNodeRec (holder.c0,depth+1,x          , y          );
				CreateNodeRec (holder.c1,depth+1,x + width/2, y          );
				CreateNodeRec (holder.c2,depth+1,x + width/2, y + width/2);
				CreateNodeRec (holder.c3,depth+1,x          , y + width/2);
			}
		}
Example #5
0
		public void AddNeighboursRec (List<QuadtreeNode> arr, QuadtreeNodeHolder holder, int depth, int x, int y, IntRect bounds, QuadtreeNode dontInclude) {
			var width = 1 << (Math.Min (editorHeightLog2,editorWidthLog2)-depth);
			var r = new IntRect(x,y,x+width,y+width);
			if (!IntRect.Intersects (r,bounds)) return;
			
			if (holder.node != null) {
				if (holder.node != dontInclude) {
					arr.Add (holder.node);
				}
			} else {
				AddNeighboursRec (arr, holder.c0, depth+1,x        , y          , bounds, dontInclude);
				AddNeighboursRec (arr, holder.c1, depth+1,x+width/2, y          , bounds, dontInclude);
				AddNeighboursRec (arr, holder.c2, depth+1,x+width/2, y + width/2, bounds, dontInclude);
				AddNeighboursRec (arr, holder.c3, depth+1,x        , y + width/2, bounds, dontInclude);
			}
		}
Example #6
0
        public void AddNeighboursRec(List <QuadtreeNode> arr, QuadtreeNodeHolder holder, int depth, int x, int y, IntRect bounds, QuadtreeNode dontInclude)
        {
            int     num = 1 << Math.Min(this.editorHeightLog2, this.editorWidthLog2) - depth;
            IntRect a   = new IntRect(x, y, x + num, y + num);

            if (!IntRect.Intersects(a, bounds))
            {
                return;
            }
            if (holder.node != null)
            {
                if (holder.node != dontInclude)
                {
                    arr.Add(holder.node);
                }
            }
            else
            {
                this.AddNeighboursRec(arr, holder.c0, depth + 1, x, y, bounds, dontInclude);
                this.AddNeighboursRec(arr, holder.c1, depth + 1, x + num / 2, y, bounds, dontInclude);
                this.AddNeighboursRec(arr, holder.c2, depth + 1, x + num / 2, y + num / 2, bounds, dontInclude);
                this.AddNeighboursRec(arr, holder.c3, depth + 1, x, y + num / 2, bounds, dontInclude);
            }
        }
        public void AddNeighboursRec(List <QuadtreeNode> arr, QuadtreeNodeHolder holder, int depth, int x, int y, IntRect bounds, QuadtreeNode dontInclude)
        {
            int width = 1 << (System.Math.Min(editorHeightLog2, editorWidthLog2) - depth);
            var r     = new IntRect(x, y, x + width, y + width);

            if (!IntRect.Intersects(r, bounds))
            {
                return;
            }

            if (holder.node != null)
            {
                if (holder.node != dontInclude)
                {
                    arr.Add(holder.node);
                }
            }
            else
            {
                AddNeighboursRec(arr, holder.c0, depth + 1, x, y, bounds, dontInclude);
                AddNeighboursRec(arr, holder.c1, depth + 1, x + width / 2, y, bounds, dontInclude);
                AddNeighboursRec(arr, holder.c2, depth + 1, x + width / 2, y + width / 2, bounds, dontInclude);
                AddNeighboursRec(arr, holder.c3, depth + 1, x, y + width / 2, bounds, dontInclude);
            }
        }