Example #1
0
        public List <GridNode> FindPathActual(GridNode start, GridNode target)
        {
            List <GridNode> foundPath = new List <GridNode>();

            //Two lists, one for nodes that need to be checked and one for nodes that have already been checked
            List <GridNode>    openSet   = new List <GridNode>();
            HashSet <GridNode> closedSet = new HashSet <GridNode>();

            //Start adding to the open set
            openSet.Add(start);

            while (openSet.Count > 0)
            {
                GridNode currentNode = openSet[0];

                for (int i = 0; i < openSet.Count; i++)
                {
                    if (openSet[i].fCost < currentNode.fCost || (openSet[i].fCost
                                                                 == currentNode.fCost && openSet[i].hCost < currentNode.hCost))
                    {
                        if (!currentNode.Equals(openSet[i]))
                        {
                            currentNode = openSet[i];
                        }
                    }
                }

                //remove current node from the open set and add to the closed set
                openSet.Remove(currentNode);
                closedSet.Add(currentNode);

                //if the current node is the target node
                if (currentNode.Equals(target))
                {
                    foundPath = RetracePath(start, currentNode);
                    break;
                }

                foreach (GridNode neighbour in GetNeighbours(currentNode, true))
                {
                    if (!closedSet.Contains(neighbour))
                    {
                        float newMovementCostToNeighbour = currentNode.gCost + GetDistance(currentNode, neighbour);

                        if (newMovementCostToNeighbour < neighbour.gCost || !openSet.Contains(neighbour))
                        {
                            //calculate the new costs
                            neighbour.gCost = newMovementCostToNeighbour;
                            neighbour.hCost = GetDistance(neighbour, target);
                            //Assign parent node
                            neighbour.parentNode = currentNode;
                            //Add neighbour node to open set
                            if (!openSet.Contains(neighbour))
                            {
                                openSet.Add(neighbour);
                            }
                        }
                    }
                }
            }

            return(foundPath);
        }