//private float retreatDistance = minimalDistance; //Дистанция отступления //public GameObject deathEffect; void Start() { rb = GetComponent <Rigidbody2D>(); _animatorController = GetComponent <Animator>(); myNewPosition = new Vector3(transform.position.x, transform.position.y, transform.position.z); //myStartPosition (myStartPosition = new Vector3(transform.position.x, transform.position.y, transform.position.z)); target = GameObject.FindGameObjectWithTag("Player").GetComponent <Transform>(); maxHealth = health; movementSpeed = startMovementSpeed; if (spellSummon != null || spell_1 != null || spell_2 != null) { specialEffect = GetComponent <SpecialEffect>(); } AILerp = this.GetComponent <Pathfinding.AILerp>(); Seeker = this.GetComponent <Pathfinding.Seeker>(); EnemyAIDest = this.GetComponent <Pathfinding.EnemyAIDest>(); elementsAndEffects = this.GetComponent <ElementsAndEffects>(); //Для WalkingAndWander //waitTime = startWaitTime; //minX = transform.position.x - walkingRange; //maxX = transform.position.x + walkingRange; //minY = transform.position.y - walkingRange; //maxY = transform.position.y + walkingRange; }
// Use this for initialization void Awake() { destSetter = GetComponent <Pathfinding.AIDestinationSetter>(); destLerp = GetComponent <Pathfinding.AILerp>(); player = GameObject.Find("Player"); curseController = GameObject.Find("CurseController").GetComponent <CurseController>(); enemyTransform = GetComponent <Transform>(); enemyBoxCollider = GetComponent <BoxCollider2D>(); stats = GetComponent <ObjectStats>(); moveScript = GetComponent <MoveObject>(); moveConf = GetComponent <MoveConfirmation>(); gameCamera = GameObject.Find("Main Camera").GetComponent <CameraController>(); enemyHealthBar = this.transform.Find("ObjectCanvas").transform.Find("EnemyHealthBar").gameObject.GetComponent <RectTransform>(); enemyCanvas = this.transform.Find("ObjectCanvas").gameObject; healthBarMaxWidth = enemyHealthBar.rect.width; healthBarCurrWidth = healthBarMaxWidth; spriteRender = GetComponent <SpriteRenderer>(); stunned = false; InitializeValues(); destSetter.target = player.transform; wallLayer = 8; }
void Start() { lerp = GetComponent <AILerp>(); findMe = GetComponent <AIDestinationSetter>(); state = DogState.DEFAULT; player = GameObject.FindGameObjectWithTag("Player"); findMe.target = player.transform; }
void Damage(Transform enemy) { Enemy e = enemy.GetComponent <Enemy>(); int currentDamage = this.damage; if (this.towerName == "fire") { // more damage on soldier if (e.enemyName == "soldier") { currentDamage += (int)(this.damage * 0.2); } } else if (this.towerName == "wind") { // nothing happens } else if (this.towerName == "earth") { if (e.enemyName == "soldier") { currentDamage -= (int)(this.damage * 0.5); Pathfinding.AILerp temp = e.GetComponentsInParent <Pathfinding.AILerp> ()[0]; temp.speed = temp.speed / 2 + 20; } } else if (this.towerName == "water") { if (e.enemyName == "tank" || e.enemyName == "helicopter") { currentDamage -= (int)(this.damage * 0.5); Pathfinding.AILerp temp = e.GetComponentsInParent <Pathfinding.AILerp> ()[0]; temp.speed = temp.speed / 2 + 20; } } else if (this.towerName == "lightning") { if (e.enemyName == "helicopter") { currentDamage += (int)(this.damage * 0.2); } } if (e != null) { // apply variable formulas e.TakeDamage(currentDamage); } }
private void Start() { lerp = GetComponent <AILerp>(); }