public void Clear() { path.Clear(); nodes.Clear(); }
/// <summary> /// Clear all pathfinding data in this object. /// </summary> public override void Clear() { path.Clear(); nodes.Clear(); pathConnectors.Clear(); }
public void Clear() { path.Clear(); nodes.Clear(); }
/// <summary> /// Clear all pathfinding data in this object. /// </summary> public override void Clear() { path.Clear(); nodes.Clear(); pathConnectors.Clear(); }