public override void Update(GameTime gameTime)
        {
            level.Update(gameTime);

            if (Game.IsActive)
            {
                // Check if user wishes to return to menu
                if (InputHandler.IsKeyDown(Microsoft.Xna.Framework.Input.Keys.Escape))
                {
                    if (MessageBox.Show("Return to the menu?", "Return to Menu", MessageBoxButtons.YesNo, System.Windows.Forms.MessageBoxIcon.Question) == DialogResult.Yes)
                    {
                        Main.SetState(typeof(ProfilerMenu));
                        SetBotPosition(new Coord2(0, 0));
                        SetPlayerPosition(new Coord2(1, 0));
                    }
                }

                // Check for mouse clicks
                if (InputHandler.IsMouseInWindow(GraphicsDevice.Viewport.Bounds))
                {
                    // Check for mouse clicks
                    if (InputHandler.IsMouseButtonPressed(MouseButton.LeftButton) || InputHandler.IsMouseButtonPressed(MouseButton.RightButton))
                    {
                        ClearAll();

                        Coord2 mp = new Coord2(InputHandler.MousePosition().X / level.Map.TileSize, InputHandler.MousePosition().Y / level.Map.TileSize);

                        if (level.Map.ValidPosition(mp))
                        {
                            if (InputHandler.IsMouseButtonPressed(MouseButton.LeftButton))
                            {
                                if (level.Bot.GridPosition != mp)
                                {
                                    level.SetPlayerPosition(mp);
                                }
                            }
                            else
                            {
                                if (level.Player.GridPosition != mp)
                                {
                                    level.SetBotPosition(mp);
                                }
                            }
                        }
                    }

                    // Update mouse position
                    mousePos = new Point(InputHandler.MousePosition().X / level.Map.TileSize, InputHandler.MousePosition().Y / level.Map.TileSize);
                }

                // Check for hide/show instructions
                if (InputHandler.IsKeyPressed(Microsoft.Xna.Framework.Input.Keys.Tab))
                {
                    showInstructions = !showInstructions;
                }
            }

            base.Update(gameTime);
        }
Example #2
0
        public override void Update()
        {
            if (screenRect.Contains(InputHandler.MousePosition()))
            {
                currentColor = hoverColor;

                if (InputHandler.IsMouseButtonPressed(MouseButton.LeftButton))
                {
                    pressed = true;
                }
                else
                {
                    pressed = false;
                }
            }
            else
            {
                currentColor = defaultColor;
            }
        }
        /// <summary>
        /// Update function for this component.
        /// </summary>
        public override void Update(GameTime gameTime)
        {
            if (isActive)
            {
                foreach (Button b in buttons)
                {
                    b.Update();

                    if (b.IsPressed)
                    {
                        if (b.Command == MenuCommand.OpenDijkstra || b.Command == MenuCommand.OpenAStar || b.Command == MenuCommand.OpenScentMap)
                        {
                            if (LoadMap())
                            {
                                if (b.Command == MenuCommand.OpenDijkstra)
                                {
                                    LevelHandler.SetPathfindingAlgorithm(PathfinderAlgorithm.Dijkstra);
                                }
                                else if (b.Command == MenuCommand.OpenAStar)
                                {
                                    LevelHandler.SetPathfindingAlgorithm(PathfinderAlgorithm.AStar);
                                }
                                else if (b.Command == MenuCommand.OpenScentMap)
                                {
                                    LevelHandler.SetPathfindingAlgorithm(PathfinderAlgorithm.ScentMap);
                                }
                                else
                                {
                                    Console.WriteLine("Menu.cs: Error, attempted to set unrecognized pathfinding algorithm. Defaulting to Dijkstra.");
                                    LevelHandler.SetPathfindingAlgorithm(PathfinderAlgorithm.Dijkstra);
                                }
                                Main.SetState(typeof(LevelHandler));
                            }
                        }
                        else if (b.Command == MenuCommand.OpenMapFile)
                        {
                            OpenMap();
                        }
                        else if (b.Command == MenuCommand.OpenTestConfig)
                        {
                            if (LoadMap())
                            {
                                RunTestConfig();
                            }
                        }
                        else if (b.Command == MenuCommand.OpenGenerateMap)
                        {
                            RunGenerateMap();
                        }
                        else
                        {
                            Console.WriteLine("Unrecognized menu button command called.\n");
                        }
                    }
                }
            }
            else
            {
                if (InputHandler.IsMouseButtonPressed(MouseButton.LeftButton) && game.IsActive)
                {
                    if (mapGenActive)
                    {
                        if (Form.ActiveForm != mapGen)
                        {
                            mapGen.Activate();
                            SystemSounds.Exclamation.Play();
                        }
                    }
                    if (configTestActive && !testActive)
                    {
                        if (Form.ActiveForm != testConfigBox)
                        {
                            testConfigBox.Activate();
                            SystemSounds.Exclamation.Play();
                        }
                    }
                }
            }

            base.Update(gameTime);
        }