public void AddLast(Path l) { locations.AddRange(l.locations); }
public MoveAlonger(PPather pather, Path path) { this.Me = BoogieCore.Player; this.path = path; this.world = pather.world; mover = PPather.mover; sd = new StuckDetecter(pather, 1, 2); prev = null; current = path.GetFirst(); next = path.GetSecond(); }
public void AddFirst(Path l) { locations.InsertRange(0, l.locations); }